enderalse/source/fs.dll/skse64/skse64/PapyrusUtility.h

17 lines
429 B
C++

#pragma once
#include "GameTypes.h"
struct StaticFunctionTag;
class VMClassRegistry;
namespace papyrusUtility {
void RegisterFuncs(VMClassRegistry* registry);
float GetINIFloat(StaticFunctionTag* base, BSFixedString ini);
UInt32 GetINIInt(StaticFunctionTag* base, BSFixedString ini);
bool GetINIBool(StaticFunctionTag* base, BSFixedString ini);
BSFixedString GetINIString(StaticFunctionTag* base, BSFixedString ini);
}