enderalse/source/fs.dll/skse64/skse64/ScaleformMovie.h

93 lines
3.5 KiB
C++

#pragma once
#include "skse64/ScaleformTypes.h"
class GFxValue;
class GFxFunctionHandler;
class GFxMovieView : public GRefCountBase
{
public:
GFxMovieView();
virtual ~GFxMovieView();
enum ScaleModeType
{
kNoScale, // The size of SWF content is fixed
kShowAll, // Makes the entire SWF content visible in the viewport without distortion while maintaining the original aspect ratio
kExactFit, // Makes the entire SWF content visible in the viewport without trying to preserve the original aspect ratio
kNoBorder // Scales the SWF content to fill whole viewport area, without distortion but possibly with some cropping while maintaining original aspect ratio
};
virtual UInt32 Unk_01(void);
virtual UInt32 Unk_02(void);
virtual UInt32 Unk_03(void);
virtual void GotoFrame(UInt32 idx);
virtual bool GotoLabeledFrame(const char * label, UInt32 unk);
virtual void SetPause(UInt32 pause);
virtual UInt32 GetPause(void);
virtual void Unk_08(UInt32 unk);
virtual UInt32 Unk_09(void);
virtual bool Unk_0A(void);
virtual void CreateString(GFxValue * value, const char * str);
virtual void CreateWideString(GFxValue * value, const wchar_t * str);
virtual void CreateObject(GFxValue * value, const char * className = NULL, GFxValue * args = NULL, UInt32 numArgs = 0);
virtual void CreateArray(GFxValue * value);
virtual void CreateFunction(GFxValue * value, GFxFunctionHandler * callback, void * refcon = NULL);
virtual void SetVariable(const char * name, GFxValue * value, UInt32 flags);
virtual bool GetVariable(GFxValue * value, const char * name);
virtual bool SetArray(UInt32 type, const char * name, UInt32 offset, void * buf, UInt32 len, UInt32 flags);
virtual bool ResizeArray(const char * name, UInt32 len, UInt32 flags);
virtual UInt32 GetArrayLen(const char * name); // 050
virtual bool GetArray(UInt32 type, const char * name, UInt32 offset, void * buf, UInt32 len);
virtual bool Invoke(const char * name, GFxValue * result, GFxValue * args, UInt32 numArgs);
virtual bool Invoke(const char * name, GFxValue * result, const char * fmt, ...);
virtual bool Invoke_v(const char * name, GFxValue * result, const char * fmt, va_list args); // 060
virtual void SetViewport(const GViewport & viewDesc);
virtual void GetViewport(GViewport *pviewDesc) const;
virtual void Unk_1B(UInt32 unk); // SE: 0D8 (Skyrim32: 06C)
virtual void Unk_1C(void); // 070
virtual void Unk_1D(void);
virtual void Unk_1E(void);
virtual GRectF GetVisibleFrameRect(void);
virtual void Unk_20(void); // 080
virtual void Unk_21(void);
virtual void Unk_22(void);
virtual void Unk_23(void);
virtual void Unk_24(void); // 090
virtual void Unk_25(void);
virtual void Render(void);
virtual void Unk_27(void);
virtual void Unk_28(void); // 0A0
virtual void Unk_29(void);
virtual void Unk_2A(void);
virtual void Unk_2B(void);
virtual void Unk_2C(void); // 0B0
virtual UInt32 HandleEvent(void* data);
virtual void Unk_2E(void);
virtual void Unk_2F(void);
virtual void Unk_30(void);
virtual void Unk_31(void);
virtual void Unk_32(void);
virtual void Unk_33(void);
virtual void Unk_34(void);
virtual void Unk_35(void);
virtual void Unk_36(void);
virtual void Unk_37(void);
virtual void Unk_38(void);
virtual void Unk_39(void);
virtual void Unk_3A(void);
virtual void Unk_3B(void);
virtual void Unk_3C(void);
virtual void Unk_3D(void);
virtual void Unk_3E(void);
virtual void Unk_3F(void);
virtual void Unk_40(void);
virtual void Unk_41(void);
virtual void Unk_42(void);
virtual void Unk_43(void);
virtual void Unk_44(void);
virtual void ForceCollectGarbage(void);
// more
};