enderalse/source/fs.dll/skse64/skse64/ScaleformState.cpp

10 lines
300 B
C++

#include "ScaleformState.h"
#include "skse64/GameAPI.h"
RelocAddr<BSScaleformTranslator::_GetCachedString> BSScaleformTranslator::GetCachedString(0x00C29900);
void SKSEGFxLogger::LogMessageVarg(UInt32 messageType, const char* fmt, va_list args)
{
gLog.Log(IDebugLog::kLevel_Message, fmt, args);
}