Enderal SE https://mod.pub/enderal-se/38-enderal-se
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31 lines
580 B
31 lines
580 B
#pragma once
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#include "skse64_common/Utilities.h"
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#include "GameAPI.h"
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class Actor;
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class BGSHeadPart;
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class NiAVObject;
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class BGSTextureSet;
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class NiAVObject;
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class TESObjectREFR;
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class TaskDelegate
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{
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public:
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virtual void Run() = 0;
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virtual void Dispose() = 0;
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};
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class BSTaskPool
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{
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public:
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MEMBER_FN_PREFIX(BSTaskPool);
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DEFINE_MEMBER_FN(SetNiGeometryTexture, UInt32, 0x005C6BF0, NiAVObject * geometry, BGSTextureSet * textureSet);
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void ProcessTasks(void);
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DEFINE_MEMBER_FN(ProcessTaskQueue_HookTarget, void, 0x005C1BE0);
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static BSTaskPool * GetSingleton(void);
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};
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