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Scriptname _00E_TorchControl Hidden
Int Function _GetHandSlotEx(int iHand) global
; By default, iHand = 0 for left hand, 1 for right hand
; In SKSE's "Equip Ex" functions though: iHand = 2 for left hand, 1 for right hand
Return 2 - iHand
EndFunction
Bool Function UnequipTorches(Form[] equippedTorches) global
Actor PlayerREF = Game.GetForm(0x14) as Actor
Bool unequipping = False
Int iHand = 0
While iHand < equippedTorches.Length
If PlayerREF.GetEquippedItemType(iHand) == 11 ; A torch is in the hand?
Form torch = PlayerREF.GetEquippedObject(iHand)
If torch
PlayerREF.UnequipItemEx(torch, _GetHandSlotEx(iHand))
equippedTorches[iHand] = torch
unequipping = True
EndIf
EndIf
iHand += 1
EndWhile
Return unequipping
EndFunction
Function ReequipTorches(Form[] equippedTorches) global
Actor PlayerREF = Game.GetForm(0x14) as Actor
Int iHand = 0
While iHand < equippedTorches.Length
Form torch = equippedTorches[iHand]
If torch
If PlayerREF.GetItemCount(torch) > 0
PlayerREF.EquipItemEx(torch, _GetHandSlotEx(iHand), False, True)
EndIf
; "Forget" about the form to not keep it persistent if equippedTorches is a script's property or variable
equippedTorches[iHand] = None
EndIf
iHand += 1
EndWhile
EndFunction