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Scriptname _00E_A1_OnslaughtDummySC extends Actor
Event OnUpdate()
If !bDelete
MGTeleportOutEffect.Play(Self)
_00E_HighOnesDisintegrate.Play(Self)
RegisterForSingleUpdate(3)
bDelete = True
Else
Self.Delete()
EndIf
EndEvent
Event OnInit()
Self.SetAlpha(0.5)
RegisterForSingleUpdate(0.2)
EndEvent
bool bDelete
VisualEffect Property MGTeleportOutEffect Auto
VisualEffect Property MGTeleportInEffect Auto
EffectShader Property _00E_HighOnesDisintegrate Auto