4
Fork 0
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

83 lines
2.3 KiB

Scriptname _00E_A1_ShadowtongueOilPoolSC extends ObjectReference
;=====================================================================================
; EVENTS
;=====================================================================================
Auto State Waiting
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) ; Duplicate OnHIt and OnDestructionStageChanged Event to make sure that these events trigger InAir aswell.
If (_00E_ExplosiveBarrel_ValidSources.HasForm(akSource)) || (akSource.HasKeyword(MagicDamageFire)) || ((_00E_ExplosiveBarrel_ValidSources.HasForm(akProjectile)))
If akProjectile == _00E_A1_FireArrow_ProjectileL01
If _00E_Synergy_OilFireArrow.GetValueInt() == 0
_00E_Synergy_OilFireArrow.SetValueInt(1)
Levelsystem.ShowSynergyMessage()
EndIf
EndIf
Self.DamageObject(100)
GuiltActor = akAggressor
EndIf
EndEvent
Event OnDestructionStageChanged(Int aiOldStage, Int aiCurrentStage)
If aiCurrentStage == 1
Enflame(GuiltActor)
EndIf
EndEvent
EndState
State DoNothing
Event OnUpdate()
OilLight.Disable(True)
EndEvent
EndState
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function Enflame(ObjectReference CauseActor)
Self.setActorCause(causeActor as actor)
Self.PlaceAtMe(_00E_A1_ShadowtongueOilPoolExp)
OilLight = Self.PlaceAtMe(FireLightOilTrapHazard, 1)
RegisterForSingleUpdate(25)
goToState("DoNothing")
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
_00E_QuestFunctions Property Levelsystem Auto
GlobalVariable Property _00E_Synergy_OilFireArrow Auto
Projectile Property _00E_A1_FireArrow_ProjectileL01 Auto
ObjectReference GuiltActor
ObjectReference OilLight
Formlist Property _00E_ExplosiveBarrel_ValidSources Auto
Keyword Property MagicDamageFire Auto
Light Property FireLightOilTrapHazard Auto
Explosion Property _00E_A1_ShadowtongueOilPoolExp Auto