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Scriptname _00E_A2_BladedanceMonitorAbility extends activemagiceffect
import debug
import _00E_TalentLibrary
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnEffectStart(Actor akTarget, Actor akCaster)
Victim = akTarget
EndEvent
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, \
bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
if (akAggressor == PlayerREF) && Counter < __Config_RequiredHits
Counter = _00E_A2_BladeDanceCounter.GetValueInt()
Counter = Counter + 1
_00E_A2_BladeDanceCounter.SetValueInt(Counter)
Notification(Counter)
elseif Counter == __Config_RequiredHits
_00E_A2_BladeDanceCounter.SetValue(0)
Counter = 0
DealALotOfDamage()
Game.GetPlayer().DispelSpell(_00E_A2_BladedanceCloakSpell)
Victim.RemoveSpell(_00E_A2_BladedanceHitAbility)
endif
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function DealALotOfDamage()
PowerLevel = GetTalentLevel(_00E_A2_BladedanceWord01, _00E_A2_BladedanceWord02, _00E_A2_BladedanceWord03)
if PowerLevel == 1
DamageSpell = _00E_A2_BladeDanceDamage_L01
ElseIf PowerLevel == 2
DamageSpell = _00E_A2_BladeDanceDamage_L02
ElseIf PowerLevel == 3
DamageSpell = _00E_A2_BladeDanceDamage_L03
EndIf
DamageSpell.RemoteCast(Victim, PlayerREF, Victim)
_00E_A2_BladeDance_FinalBoom.Play(PlayerREF)
Game.ShakeCamera(afStrength = 0.4)
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
int Counter
int Property __Config_RequiredHits = 5 Auto
{How many hits have to be landed before the damage effect kicks in? Default: 5}
int PowerLevel
Actor Victim
Spell DamageSpell
GlobalVariable Property _00E_A2_BladeDanceCounter Auto
Explosion Property _00E_BladeDanceExplosion Auto
WordOfPower Property _00E_A2_BladedanceWord01 Auto
WordOfPower Property _00E_A2_BladedanceWord02 Auto
WordOfPower Property _00E_A2_BladedanceWord03 Auto
Sound Property _00E_A2_BladeDance_FinalBoom Auto
Actor Caster
Actor Property PlayerREF Auto
Spell Property _00E_A2_BladedanceHitAbility Auto
Spell Property _00E_A2_BladeDanceDamage_L01 Auto
Spell Property _00E_A2_BladeDanceDamage_L02 Auto
Spell Property _00E_A2_BladeDanceDamage_L03 Auto
Spell Property _00E_A2_BladedanceCloakSpell Auto