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Scriptname _00E_A2_IronMaidenSC extends activemagiceffect
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnEffectStart(Actor akTarget, Actor akCaster)
Caster = akTarget
Health = Caster.GetActorValue("Health")
_00E_A2_IronMaidenSoundM.Play(Caster)
RegisterForSingleUpdate(0.25)
EndEvent
Event OnUpdate()
Health = Caster.GetActorValue("Health")
RegisterForSingleUpdate(0.25)
EndEvent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
UnregisterForUpdate()
EndEvent
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
if !(akSource as Spell) && !(akSource.HasKeyword(WeapTypeBow))
if (akAggressor as actor)
Attacker = akAggressor as Actor
ReflectDamageOn(Attacker)
endif
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function ReflectDamageOn(Actor Enemy)
Damage = Health - Caster.GetActorValue("Health")
If Caster.HasMagicEffect(_50E_HSet_4Pieces_ME)
Damage = Damage*2
EndIf
Health = Caster.GetActorValue("Health")
if (Damage > 0)
; Debug.Notification("I've been hit for" + Damage as Int + "points of damage. Ouch!")
_00E_A2_IronMaidenReflectSP.SetNthEffectMagnitude(0, Damage)
_00E_A2_IronMaidenReflectSP.RemoteCast(Enemy, Caster, Enemy)
Enemy.PlayImpactEffect(BloodSprayImpactSetRed)
Enemy.PlayImpactEffect(MAGIllusionNegImpactSet)
TRPImpactImpalex.Play(Caster)
endif
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
Actor Caster
Actor Attacker
Float Health
Float Damage
Keyword Property WeapTypeBow Auto
Keyword Property WeapTypeMelee Auto
Keyword Property VendorItemWeapon Auto
MagicEffect Property _50E_HSet_4Pieces_ME Auto
ImpactDataSet Property BloodSprayImpactSetRed Auto
ImpactDataSet Property MAGIllusionNegImpactSet Auto
Sound Property TRPImpactImpalex Auto
Sound Property _00E_A2_IronMaidenSoundM Auto
Spell Property _00E_A2_IronMaidenReflectSP Auto