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Scriptname _00E_A2_PrimalForceSC extends activemagiceffect
Import _00E_TalentLibrary
Import Debug
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnEffectStart(Actor akTarget, Actor akCaster)
AdjustSpells()
_00E_A2_PrimalForceIMOD.Apply()
_00E_A2_PrimalForceThunderM.Play(PlayerREF)
PlaceMarker = PlayerREF.PlaceAtMe(XMarker, 1)
PlaceMarker.MoveTo(PlayerREF, 0.0, 0.0, 50.0)
PlaceMarker.PlaceAtMe(_00E_A2_PrimalForceExp)
Utility.Wait(0.125)
If PlayerREF.HasSpell(_00E_A2_EyeOfTheStormAb)
if _00E_Synergy_PrimalForceEyeOfTheStorm.GetValueInt() == 0
_00E_Synergy_PrimalForceEyeOfTheStorm.SetValueInt(1)
Levelsystem.ShowSynergyMessage()
EndIf
PlayerREF.DispelSpell(_00E_A2_EyeOfTheStormSP)
_00E_A2_PrimalForceSynergyDMGEnch.SetNthEffectMagnitude(0, (fDamage/0.4))
Game.ShakeCamera()
PlayerREF.PlaceAtMe(_00E_A2_PrimalForceSynergyExplosion)
ElseIf _00E_A1_OnslaughtSynergyTimer.GetValueInt() == 1
if _00E_Synergy_OnslaughtPrimalForce.GetValueInt() == 0
_00E_Synergy_OnslaughtPrimalForce.SetValueInt(1)
Levelsystem.ShowSynergyMessage()
EndIf
_00E_A1_OnslaughtSynergyTimer.SetValueInt(0)
EndIf
Utility.Wait(1)
PlayerREF.KnockAreaEffect(1, 512)
EndEvent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
PlaceMarker.Delete()
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function AdjustSpells()
int iIndex = GetPlayerTalentLevel(_00E_Class_Rage_P09b_Talent_PrimalForce, _00E_Class_Rage_P09b_Talent_PrimalForce2, _00E_Class_Rage_P09b_Talent_PrimalForce3)
fDamage = _00E_A2_PrimalForceSP.GetNthEffectMagnitude(iIndex)
fExtraDamage = _00E_A2_PrimalForceSP.GetNthEffectMagnitude(iIndex + 3)
_00E_A2_PrimalForceExtraDMGEnch.SetNthEffectMagnitude(0, fExtraDamage)
_00E_A2_PrimalForceExtraDMGEnch.SetNthEffectMagnitude(1, fDamage)
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
ObjectReference PlaceMarker
_00E_QuestFunctions Property Levelsystem Auto
float fDamage
float fExtraDamage
GlobalVariable Property _00E_Synergy_PrimalForceEyeOfTheStorm Auto Hidden
GlobalVariable Property _00E_Synergy_OnslaughtPrimalForce Auto Hidden
GlobalVariable Property _00E_A1_OnslaughtSynergyTimer Auto Hidden
Actor Property PlayerREF Auto
Enchantment Property _00E_A2_PrimalForceExtraDMGEnch Auto
Enchantment Property _00E_A2_PrimalForceSynergyDMGEnch Auto
Spell Property _00E_A2_PrimalForceSP Auto
Spell Property _00E_A2_EyeOfTheStormAb Auto
Spell Property _00E_A2_EyeOfTheStormSP Auto
Static Property XMarker Auto
Sound Property _00E_A2_PrimalForceThunderM Auto
Explosion Property _00E_A2_PrimalForceExp Auto
Explosion Property _00E_A2_PrimalForceSynergyExplosion Auto
Perk Property _00E_Class_Rage_P09b_Talent_PrimalForce Auto
Perk Property _00E_Class_Rage_P09b_Talent_PrimalForce2 Auto
Perk Property _00E_Class_Rage_P09b_Talent_PrimalForce3 Auto
ImageSpaceModifier Property _00E_A2_PrimalForceIMOD Auto