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Scriptname _00E_Complex_StartSceneSC extends ObjectReference
Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == PlayerREF
If __Config_bStageRequired
If __Config_ParentQuest.GetStage() == __Config_iSceneStage
__Config_SceneToPlay.ForceStart()
If __Config_DeleteAfterTrigger
Self.Delete()
EndIf
EndIf
Elseif (__Config_ParentQuest.IsRunning())
__Config_SceneToPlay.ForceStart()
If __Config_DeleteAfterTrigger
Self.Delete()
EndIf
EndIf
EndIf
EndEvent
Actor Property PlayerREF Auto
Quest Property __Config_ParentQuest Auto
{The quest which the scene to play is a child of}
Scene Property __Config_SceneToPlay Auto
int Property __Config_iSceneStage Auto
{Which stage of the quest is required for the scene to start playing.}
bool Property __Config_DeleteAfterTrigger Auto
{Whether the triggerbox should be deleted after (sucessfully) firing. Default = False}
bool Property __Config_bStageRequired = True Auto
{Whether this trigger only fires if a certain stage of the parent quest is currently active. Default = True If not, the scene will ONLY play if the Quest is running.}