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Scriptname _00E_CQC06_Functions extends Quest
Import _00E_QuestFunctions
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnUpdateGameTime()
if !bCleanedUp
bCleanedUp = True
CleanUp()
EndIf
If !PlayerREF.GetParentCell() == CapitalCityBar01
CQC06_DoorREF.lock(50)
CQC06_SC01_BedREF2.SetActorOwner(None)
Else
RegisterForSingleUpdateGameTime(6)
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function SetUp()
_00E_MC_CaliaREF.UnequipItem(_01E_20Hueterschwert, True)
_00E_MC_CaliaREF.RemoveItem(_01E_20Hueterschwert)
_00E_MC_CaliaREF.UnequipItem(_01E_20Huetergrossschwert, True)
_00E_MC_CaliaREF.RemoveItem(_01E_20Huetergrossschwert)
_00E_MC_CaliaREF.SetOutfit(_00E_CQC06_CaliaDanceOutfit)
MoveAndEnableCalia()
CQC06_SC01_CaliaGoToTavern.ForceStart()
EndFunction
Function MoveAndEnableCalia()
If _00E_MC_CaliaREF.IsDisabled()
_00E_MC_CaliaREF.Enable()
EndIf
_00E_MC_CaliaREF.MoveTo(CQC06_SC01_CaliaRailMarker)
EndFunction
Function EnableBand()
SetObjectiveCompleted(5)
PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true)
Utility.Wait(0.1)
PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true)
CQC06_SC01_EnableMarker.Disable()
CQJ01_SC01_BreadREF.Disable()
CQC06_SC01_MusicMarker.Enable()
CQC06_SC01_Dancer01REF.SetAnimationVariableBool("bIsSynced", false)
CQC06_SC01_Dancer02REF.SetAnimationVariableBool("bIsSynced", false)
EndFunction
Function StartAnimationsFailsave()
Debug.SendAnimationEvent(CQC06_Lute_Player, "IdleLuteStart")
Debug.SendAnimationEvent(CQC06_Drum_Player_01, "IdleDrumStart")
Debug.SendAnimationEvent(CQC06_Drum_Player_02, "IdleDrumStart")
Debug.SendAnimationEvent(CQC06_Bagpipe_Player, "Bagpipe")
Debug.SendAnimationEvent(CQC06_SC01_SingerREF, "IdleFluteStart")
EndFunction
Function FadeOutAndPort()
FadeToBlackIMOD.Apply()
FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 3.0)
Utility.Wait(3)
Sound.StopInstance(iTavernSong)
_00E_MC_CaliaREF.MoveTo(CQC06_SC01_PortREF2)
_00E_MC_CaliaREF.MoveTo(CQC06_SC01_CaliaBedMarker)
PlayerREF.MoveTo(CQC06_SC01_BedREF2)
CQC06_SC01_BedREF2.SetActorOwner(PlayerREF.GetActorBase())
CQC06_DoorREF.Lock(False)
_00E_MC_CaliaREF.UnequipAll()
CQC06_SC01_MusicMarker.Disable()
CQC06_SC01_EnableMarker.Enable()
PlayerREF.UnequipAll()
PlayerAIWalk()
Debug.SendAnimationEvent(_00E_MC_CaliaREF, "returnToDefault")
Debug.SendAnimationEvent(PlayerREF, "returnToDefault")
CQC06_SC02_Room.ForceStart()
EndFunction
Function FadeBack()
PlayerAIWalkStop()
FadeToBlackBackIMOD.ApplyCrossFade()
CQC06_SC01_BedREF2.Activate(PlayerREF, true)
_00E_MC_CaliaREF.SetAnimationVariableBool("bIsSynced", false)
EndFunction
Function StartPlayerDance()
Game.ForceThirdPerson()
Game.DisablePlayerControls(true, true, true, false, true, true, true, true)
Utility.Wait(1)
PlayerREF.PlayIdle(IdleCiceroDance2)
_00E_MC_CaliaREF.SetAnimationVariableBool("bIsSynced", true)
EndFunction
Function StartDancing()
StartAnimationsFailsave()
EndFunction
Function CompleteAndGiveEP()
Utility.Wait(3)
Levelsystem.GiveEP(__Config_iRewardEXP)
If _00E_AchievementsEnabled.GetValueInt() == 1
Steam.UnlockAchievement("END_ROMANCE_CALIA_01")
EndIf
EndFunction
Function RegisterForCleanUp()
RegisterForSingleUpdateGameTime(6)
EndFunction
Function CleanUp()
If PlayerREF.GetParentCell() == CapitalCityCommonTavern
FadeToBlackIMOD.Apply()
FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 3.0)
CQC06_SC01_EnableMarker.Enable()
FadeToBlackBackIMOD.ApplyCrossFade(1)
Else
CQC06_SC01_EnableMarker.Enable()
EndIf
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
bool bCleanedUp
int iTavernSong
int Property __Config_iRewardEXP = 500 Auto
_00E_QuestFunctions Property Levelsystem Auto
Armor Property _00E_InvisibleHelmet_Armor Auto
Actor Property _00E_MC_CaliaREF Auto
Actor Property PlayerREF Auto
Actor Property CQC06_SC01_Dancer01REF Auto
Actor Property CQC06_SC01_Dancer02REF Auto
Actor Property CQC06_Drum_Player_01 Auto
Actor Property CQC06_Drum_Player_02 Auto
Actor Property CQC06_Bagpipe_Player Auto
Actor Property CQC06_Lute_Player Auto
Cell Property CapitalCityCommonTavern Auto
Cell Property CapitalCityBar01 Auto
Weapon Property _01E_20Hueterschwert Auto
Weapon Property _01E_20Huetergrossschwert Auto
Idle Property IdleCiceroDance2 Auto
Idle Property IdleDrumStart Auto
Idle Property IdleLuteStart Auto
ObjectReference Property CQC06_SC01_CaliaRailMarker Auto
ObjectReference Property CQC06_SC01_EnableMarker Auto
ObjectReference Property CQC06_SC01_SingerREF Auto
ObjectReference Property CQC06_SC01_MusicMarker Auto
ObjectReference Property CQC06_SC01_BedREF2 Auto
ObjectReference Property CQC06_SC01_PortREF2 Auto
ObjectReference Property CQC06_SC01_CaliaBedMarker Auto
ObjectReference Property CQJ01_SC01_BreadREF Auto
ObjectReference Property CQC06_DoorREF Auto
Scene Property CQC06_SC01_CaliaGoToTavern Auto
Scene Property CQC06_SC02_Room Auto
Outfit Property _00E_CQC06_CaliaDanceOutfit Auto
ImageSpaceModifier Property FadeToBlackIMOD Auto
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
ImageSpaceModifier Property FadeToBlackBackIMOD Auto
GlobalVariable Property _00E_AchievementsEnabled Auto