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ScriptName _00E_DefaultUndetectableTrigger Extends ObjectReference
{Add this script to a trigger and if the player stays in the volume of it he couldn't be detected
even if the enemy stands right infront of him - should be placed wise}
Actor Property playerRef Auto
{Let it autofill in the CK}
Event OnTrigger(ObjectReference ref)
If(ref == playerRef)
playerRef.SetAlert(False)
playerRef.StopCombatAlarm()
EndIf
EndEvent