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Scriptname _00E_DisableKillMovesSC extends ObjectReference
Event OnTriggerEnter(ObjectReference akActionRef)
if akActionRef == Game.GetPlayer()
KillMove.SetValueInt(0)
EndIf
EndEvent
Event OnTriggerLeave(ObjectReference akActionRef)
if akActionRef == Game.GetPlayer()
If Utility.GetINIBool("bVATSDisable:VATS") == 0
KillMove.SetValueInt(1)
EndIf
EndIf
EndEvent
GlobalVariable Property KillMove Auto