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Scriptname _00E_EnemyGroupChildScript extends Actor
Keyword Property EnemyGroup_Parent Auto
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
If aeCombatState == 1
_CallForParentHelp()
EndIf
EndEvent
;/
Event OnDying(Actor akKiller)
_CallForParentHelp()
EndEvent
/;
Function _CallForParentHelp()
If EnemyGroup_Parent
Actor myParent = GetLinkedRef(EnemyGroup_Parent) as Actor
If myParent
; Debug.Trace(self + ": calling parent " + myParent)
myParent.EvaluatePackage()
EndIf
EndIf
EndFunction