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Scriptname _00E_FarmNehrimeseSoldierScript extends ObjectReference
_00E_BanditDialogue_Functions Property BanditDialogue Auto
Event OnDeath(Actor akKiller)
BanditDialogue.SwitchFarmNehrimeseToAggressive()
EndEvent
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
If aeCombatState != 0
BanditDialogue.SwitchFarmNehrimeseToAggressive()
EndIf
EndEvent