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Scriptname _00E_FS_A2_Ghostwalk_New_SC extends activemagiceffect
Import _00E_TalentLibrary
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnEffectStart(Actor akTarget, Actor akCaster)
_00E_FS_A2_Ghostwalk_New_IMOD.Apply()
MAGIllusionReleaseAimedSDM.Play(PlayerREF)
CastCloak()
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function CastCloak()
int iIndex = GetPlayerTalentLevel(_00E_Class_Infiltrator_P08_B_Talent_Ghostwalk_01, _00E_Class_Infiltrator_P08_B_Talent_Ghostwalk_02, _00E_Class_Infiltrator_P08_B_Talent_Ghostwalk_03)
float iDuration = _00E_FS_A2_Ghostwalk_NewSP.GetNthEffectMagnitude(iIndex + 3)
_00E_A2_GhostwalkCloakSP.SetNthEffectDuration(0, iDuration as Int)
_00E_A2_GhostwalkCloakSP.Cast(PlayerREF, PlayerREF)
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
Actor Property PlayerREF Auto
Sound Property MAGIllusionReleaseAimedSDM Auto
Spell Property _00E_A2_GhostwalkCloakSP Auto
Spell Property _00E_FS_A2_Ghostwalk_NewSP Auto
Perk Property _00E_Class_Infiltrator_P08_B_Talent_Ghostwalk_01 Auto
Perk Property _00E_Class_Infiltrator_P08_B_Talent_Ghostwalk_02 Auto
Perk Property _00E_Class_Infiltrator_P08_B_Talent_Ghostwalk_03 Auto
ImageSpaceModifier Property _00E_FS_A2_Ghostwalk_New_IMOD Auto