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Scriptname _00E_FS_A3_TalentBookSC extends activemagiceffect
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnEffectStart(Actor akTarget, Actor akCaster)
Levelsystem.ReadMemorySkillBook(sClass, iTier, talentMessage, fRecoveryTime02, fRecoveryTime03, selfRef, TaughtTalent, Word01, Word02, Word03, Perk01, Perk02, Perk03)
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
String Property sClass = "Rogue" Auto
{Set this to either "Rogue", "Warrior", or "Mage". It will determine which skills are required for the player to unlock.}
int Property iTier Auto
{Set this to 1, 2 or 3.}
float Property fRecoveryTime02 Auto
float Property fRecoveryTime03 Auto
{Set this to the respective Cooldown of the second or third word of a Shout.}
Shout Property TaughtTalent Auto
Potion Property selfRef Auto
{Set this to the talent tome this effect belongs to.}
WordOfPower Property Word01 Auto
WordOfPower Property Word02 Auto
WordOfPower Property Word03 Auto
Message Property talentMessage Auto
Perk Property Perk01 Auto
Perk Property Perk02 Auto
Perk Property Perk03 Auto
_00E_QuestFunctions Property Levelsystem Auto