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Scriptname _00E_FS_EnvironmentScene02Trigger extends ObjectReference
Event OnTriggerEnter (ObjectReference akActionREF)
If akActionRef == PlayerREF && FS_EnvironmentScene02.GetStage() == 0
Int CQJ04Stage = CQJ04.GetStage()
If (CQJ04Stage < 10 || CQJ04Stage >= 35) && (CQJ04_SC01_JesparInRedLantern.IsPlaying() == False) && Levelsystem.bAllowIdleChatter && (bDone == False)
bDone = True
FS_EnvironmentScene02.SetStage(5)
Self.Disable()
Self.Delete()
EndIf
EndIf
EndEvent
Bool bDone = false
Actor Property PlayerREF Auto
Quest Property FS_EnvironmentScene02 Auto
Quest Property CQJ04 Auto
Scene Property CQJ04_SC01_JesparInRedLantern Auto
_00E_QuestFunctions Property Levelsystem Auto