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Scriptname _00E_FS_NQ02_StatuetteSC extends ObjectReference
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
if akNewContainer == Game.GetPlayer()
FS_NQ02.SetObjectiveDisplayed(iStage)
endIf
endEvent
int Property iStage = 115 Auto
Quest Property FS_NQ02 Auto