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Scriptname _00E_FS_NQ03_Functions extends Quest
Import _00E_QuestFunctions
Import Utility
Import Game
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function PrepareSC01()
RegisterForUpdateGameTime(12)
GameDay = GameDaysPassed.GetValue() as Int
FS_NQ03_SC00_Bugfix.ForceStart() ;never delete this scene!
_00E_FS_NQ03_LexilREF.Enable()
EndFunction
Function StartSC01()
_00E_FS_NQ03_MessengerGirlREF.Enable()
_00E_FS_NQ03_MessengerGirlREF.Moveto(_00E_FS_NQ03_MessengerGirlMarker)
wait(0.1)
FS_NQ03_SC01_Messenger.ForceStart()
EndFunction
Function EndSC01()
_00E_FS_NQ03_MessengerGirlREF.Disable()
EndFunction
Function PrepareSC02()
Game.DisablePlayerControls()
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
_00E_TeleportGlobal.SetValue(1)
Levelsystem.FadeToBlack()
PlayerREF.MoveTo(_00E_FS_NQ03_SC02_PlayerMarker)
_00E_FS_NQ03_DisableRatsMarker.Disable() ; This enables Yuslan, Lexil and Lishari
_00E_FS_NQ03_YuslanREF.MoveTo(_00E_FS_NQ03_SC02_YuslanMarker)
_00E_FS_NQ03_LexilREF.MoveTo(_00E_FS_NQ03_SC02_LexilMarker)
_00E_FS_NQ03_LishariCorpseREF.MoveTo(FS_NQ03_AltarREF)
_00E_FS_NQ03_LishariCorpseREF.BlockActivation()
_00E_FS_NQ03_SC02_StorageDoor.Lock(255)
wait(0.1)
FS_NQ03_SC02_PreVision.ForceStart()
SetStage(70)
EndFunction
Function FadeBack()
Levelsystem.FadeToBlackBack()
Game.EnablePlayerControls()
EndFunction
Function StartMemory1()
_00E_FS_NQ03_SpiritActorREF.Enable()
If PlayerREF.IsWeaponDrawn()
PlayerREF.SheatheWeapon()
EndIf
OBJEyeofMagnusVanishM.Play(PlayerREF)
_00E_MQ07a_WordOfTheDeadTransformSpiritM.Play(PlayerREF)
_00E_FS_NQ03_ShockApply.Apply()
_00E_Ability_StaggerSelfSpell.Cast(PlayerREF, PlayerREF)
Game.ShakeCamera(afStrength = 0.2)
_00E_FS_NQ03_SpiritActorREF.MoveTo(FS_NQ03_HeadSpawnMarkerREF)
_00E_FS_NQ03_SpiritActorREF.SetPlayerControls(False)
_00E_FS_NQ03_SpiritActorREF.EnableAI(False)
_00E_FS_NQ03_SpiritActorREF.EnableAI(True)
_00E_FS_NQ03_SpiritActorREF.SetAllowFlying(True)
_00E_FS_NQ03_SpiritActorREF.MoveTo(FS_NQ03_HeadSpawnMarkerREF)
Game.ForceThirdPerson()
Game.SetCameraTarget(_00E_FS_NQ03_SpiritActorREF)
Game.SetPlayerAIDriven(True)
Game.DisablePlayerControls(true, true, true, True, true, true, true, true)
Game.SetHUDCartMode(True)
_00E_FS_NQ03_WordOfTheDeadFLoatIMOD.Apply()
_00E_FS_NQ03_SpiritActorREF.SplineTranslateToRef(FS_NQ03_WordOfTheDeadSummonMarkerREF, 35.0, 35.0, 2000.0)
EndFunction
Function FlyTowardsLishari()
FXExplosionCatapultNearM.Play(PlayerREF)
_00E_FS_NQ03_SpiritActorREF.SplineTranslateToRef(_00E_FS_NQ03_SC02_HeadMarker, 500.0, 1000.0, 0.0)
EndFunction
Function PortPlayerIntoMemory()
_00E_FS_NQ03_WordOfTheDeadFLoatIMOD.Remove()
FadeToBlackHoldImod.Apply()
PlayerREF.StopTranslation()
Wait(1)
Game.SetPlayerAIDriven(False)
_00E_FS_NQ03_SpiritActorREF.EnableAI(False)
Game.SetCameraTarget(PlayerREF)
GhostFXShader.Play(PlayerREF)
PlayerREF.SetAlpha(0.5)
_00E_MQ07a_VisionStartM.Play(PlayerREF)
_00E_MQ07a_VisionAwake.Apply()
PlayerREF.MoveTo(_00E_FS_NQ03_VisionStartMarker)
Wait(1)
Game.EnablePlayerControls()
Game.SetHUDCartMode(False)
FadeToBlackHoldImod.Remove()
_00E_MQ07a_VisionIMOD.ApplyCrossFade(2)
Game.RequestAutoSave()
SetStage(100)
EndFunction
Function PlayCommentStart()
FS_NQ03_SC03_CommentStart.ForceStart()
EndFunction
Function PlayCommentTrap1()
FS_NQ03_SC04_CommentTrap1.ForceStart()
EndFunction
Function PlayCommentTrap2()
FS_NQ03_SC05_CommentTrap2.ForceStart()
EndFunction
Function PlayCommentRat()
FS_NQ03_SC06_CommentRat.ForceStart()
EndFunction
Function PlayCommentLight()
FS_NQ03_SC07_CommentLight.ForceStart()
EndFunction
Function PlayCommentShow()
FS_NQ03_SC08_CommentShow.ForceStart()
EndFunction
Function PlayCommentBread()
FS_NQ03_SC09_CommentBread.ForceStart()
EndFunction
Function PlayCommentSkeleton()
FS_NQ03_SC10_CommentSkeleton.ForceStart()
EndFunction
Function PlayCommentTrack()
FS_NQ03_SC11_CommentTrack.ForceStart()
EndFunction
Function PlayCommentTrap3()
FS_NQ03_SC12_CommentTrap3.ForceStart()
EndFunction
Function PlayCommentHideout()
FS_NQ03_SC13_CommentHideout.ForceStart()
EndFunction
Function PlayCommentStaff()
FS_NQ03_SC14_CommentStaff.ForceStart()
EndFunction
Function PlayCommentWine()
FS_NQ03_SC15_CommentWine.ForceStart()
EndFunction
Function PlayCommentRobe()
FS_NQ03_SC16_CommentRobe.ForceStart()
EndFunction
Function FoundSecret()
if _00E_FS_NQ03_SecretCounterVar.GetValue() < 2
_00E_FS_NQ03_SecretCounterVar.SetValue(_00E_FS_NQ03_SecretCounterVar.GetValue()+1)
UpdateCurrentInstanceGlobal(_00E_FS_NQ03_SecretCounterVar)
wait(0.1)
SetObjectiveDisplayed(60, true, true)
elseif _00E_FS_NQ03_SecretCounterVar.GetValue() == 2
_00E_FS_NQ03_SecretCounterVar.SetValue(_00E_FS_NQ03_SecretCounterVar.GetValue()+1)
UpdateCurrentInstanceGlobal(_00E_FS_NQ03_SecretCounterVar)
wait(0.1)
SetObjectiveDisplayed(60, true, true)
SetStage(180)
_00E_FS_NQ03_HideoutLetterBlanko.Disable()
_00E_FS_NQ03_HideoutLetter.Enable()
else
;donothing
endif
EndFunction
Function PlayCommentLetter()
PlayerRef.SheatheWeapon()
wait(0.1)
;_00E_FS_NQ03_ReadNoteMarker.Enable()
SetObjectiveCompleted(60)
Game.ForceThirdPerson()
Game.SetPlayerAIDriven(True)
Game.DisablePlayerControls()
PlayerREF.UnequipItem(PlayerREF.GetEquippedObject(0))
wait(0.5)
PlayerREF.PlayIdle(IdleNoteRead)
FS_NQ03_SC17_CommentLetter.ForceStart()
_00E_FS_NQ03_HideoutLetter.Disable()
EndFunction
Function UpdateObjectivesDancingNomad()
if PlayerREF.GetActorBase().GetSex() == 1
SetObjectiveDisplayed(75)
else
SetObjectiveDisplayed(70)
endif
EndFunction
Function MovePlayerVoiceToHideout()
_00E_FS_NQ03_PlayerVoiceREF.MoveTo(_00E_FS_NQ03_PlayerVoiceMarker1)
EndFunction
Function TeleportPlayerToVision2()
Levelsystem.FadeToBlack()
PlayerREF.PlayIdle(IdleStop_Loose)
Game.SetPlayerAIDriven(False)
_00E_MAGEldritchFireM.Play(PlayerREF)
Utility.Wait(3)
PlayerREF.MoveTo(_00E_FS_NQ03_Vision2Marker)
_00E_FS_NQ03_PlayerVoiceREF.MoveTo(_00E_FS_NQ03_PlayerVoiceMarker2)
wait(0.1)
Game.EnablePlayerControls()
Levelsystem.FadeToBlackBack()
wait(0.1)
FS_NQ03_SC18_TavernForcegreet.ForceStart()
Game.RequestAutoSave()
EndFunction
Function GarrecAppears()
_00E_FS_NQ03_GarrecREF.Enable()
_00E_FS_NQ03_GarrecREF.MoveTo(_00E_FS_NQ03_GarrecSpawnMarker)
Game.DisablePlayerControls()
wait(0.1)
FS_NQ03_SC19_GarrecAppears.ForceStart()
EndFunction
Function PlayerDrawWeapon()
Game.ForceThirdPerson()
Game.SetPlayerAIDriven(True)
EndFunction
Function PlayerSheatheWeapon()
if IsObjectiveDisplayed(75)
SetObjectiveCompleted(75)
else
SetObjectiveCompleted(70)
endif
PlayerRef.SheatheWeapon()
Game.EnablePlayerControls()
Game.SetPlayerAIDriven(False)
SetObjectiveDisplayed(95)
EndFunction
Function StartSC20()
Game.SetPlayerAIDriven(True)
Levelsystem.FadeToBlack()
FS_NQ03_SC20_TavernTalk.ForceStart()
PlayerREF.Moveto(_00E_FS_NQ03_SC20_PlayerChair)
_00E_FS_NQ03_GarrecREF.Moveto(_00E_FS_NQ03_SC20_GarrecChair)
_00E_FS_NQ03_SC20_DinnerMarker.Enable()
_00E_FS_NQ03_SC20_Door.SetOpen(false)
Game.DisablePlayerControls()
wait(3)
Levelsystem.FadeToBlackBack()
EndFunction
Function EndSC20()
SetObjectiveCompleted(95)
Game.EnablePlayerControls()
Game.SetPlayerAIDriven(False)
_00E_FS_NQ03_GarrecREF.Disable()
_00E_FS_NQ03_SC21_Door.Lock(false)
If (Game.GetPlayer().GetActorBase().GetSex() == 0)
SetObjectiveDisplayed(80)
else
SetObjectiveDisplayed(90)
Endif
EndFunction
Function StartSC21()
Game.SetPlayerAIDriven(True)
Game.ShowFirstPersonGeometry(False)
Game.ForceFirstPerson()
Game.DisablePlayerControls( true, true, true, false, true, true, true, true)
_00E_FS_NQ03_SC21_Door.SetOpen(false)
FS_NQ03_SC21_LishariMurdered.ForceStart()
EndFunction
Function Poison()
MAGVampireSunlight.Play(PlayerREF)
SoundID01 = UIHealthHeartbeatALP.Play(PlayerREF as objectreference)
_00E_FS_NQ03_FaintIMOD.Apply()
EndFunction
Function KnockOut()
Levelsystem.FadeToBlack()
_00E_FS_NQ03_FaintIMOD.Remove()
PlayerREF.MoveTo(_00E_FS_NQ03_SC21_PlayerMarker)
wait(0.1)
PlayerREF.PlayIdle(TG05_Knockout)
EndFunction
Function SpawnGarrecAndTraitor()
_00E_FS_NQ03_GarrecREF.Enable()
_00E_FS_NQ03_GarrecREF.MoveTo(_00E_FS_NQ03_SC21_GarrecMarker1)
_00E_FS_NQ03_TraitorREF.Enable()
_00E_FS_NQ03_TraitorREF.MoveTo( _00E_FS_NQ03_SC21_TraitorMarker1)
EndFunction
Function Wakeup()
_00E_FS_NQ03_SC21_Door.SetOpen(false)
Levelsystem.FadeToBlackBack()
_00E_FS_NQ03_FaintIMOD.Apply()
EndFunction
Function FadeToBlack()
Levelsystem.FadeToBlack()
_00E_FS_NQ03_FaintIMOD.Remove()
_00E_MQ07a_VisionIMOD.Remove()
EndFunction
Function KillLishari()
NPCKillSlashMarker.Play(PlayerREF)
PlayerREF.PlayIdle(TG05_GetUp)
if IsObjectiveDisplayed(80)
SetObjectiveCompleted(80)
else
SetObjectiveCompleted(90)
endif
EndFunction
Function TeleportBack()
Game.SetPlayerAIDriven(False)
Game.RequestAutoSave()
PlayerREF.SetAlpha(1)
GhostFXShader.Stop(PlayerREF)
PlayerREF.MoveTo(_00E_FS_NQ03_SC22_PlayerMarker1)
_00E_FS_NQ03_YuslanREF.MoveTo(_00E_FS_NQ03_SC02_YuslanMarker)
_00E_FS_NQ03_LexilREF.MoveTo(_00E_FS_NQ03_SC02_LexilMarker)
_00E_FS_NQ03_LishariCorpseREF.MoveTo(FS_NQ03_AltarREF)
Sound.StopInstance(SoundID01)
_00E_MQ07a_VisionStartM.Play(PlayerREF)
FS_NQ03_SC22_Epilog.ForceStart()
Game.ShowFirstPersonGeometry(true)
EndFunction
Function SetUpEpilogTalk()
Levelsystem.FadeToBlack()
Game.DisablePlayerControls()
PlayerREF.MoveTo(_00E_FS_NQ03_SC22_PlayerMarker2)
_00E_FS_NQ03_LexilREF.MoveTo(_00E_FS_NQ03_SC22_LexilChair)
_00E_FS_NQ03_YuslanREF.MoveTo(_00E_FS_NQ03_SC22_YuslanLean)
; Wait for Lex and Yuslan to sit down (or for timeout)
Int nCountDown = 50
While (nCountDown > 0) &&((_00E_FS_NQ03_LexilREF.GetSitState() != 3) || (_00E_FS_NQ03_YuslanREF.GetSitState() != 3))
wait(0.1)
nCountDown -= 1
EndWhile
_00E_FS_NQ03_SC02_StorageDoor.Lock(false)
Game.EnablePlayerControls()
SetStage(260)
Levelsystem.FadeToBlackBack()
EndFunction
Function FinishQuest()
Levelsystem.GiveEP(1000)
_00E_FS_NQ03_FinishedVar.SetValue(1)
_00E_TeleportGlobal.SetValue(0)
EndFunction
Function CleanUp()
_00E_FS_NQ03_DisableRatsMarker.Enable()
EndFunction
Function AddDeathMusic()
_00E_Music_Special_Character_Death.Add()
EndFunction
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnUpdateGameTime() ; because of how we registered, this event occurs every 30 minutes of game time
if (GameDaysPassed.GetValue() + 1 >= GameDay)
SetStage(20)
UnregisterForUpdateGameTime()
Endif
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
Int GameDay
Int SoundID01
_00E_QuestFunctions Property Levelsystem Auto
Quest Property FS_NQ03 Auto
Actor Property _00E_FS_NQ03_MessengerGirlREF Auto
Actor Property _00E_FS_NQ03_YuslanREF Auto
Actor Property _00E_FS_NQ03_LexilREF Auto
Actor Property PlayerREF Auto
Actor Property _00E_FS_NQ03_SpiritActorREF Auto
Actor Property _00E_FS_NQ03_LishariCorpseREF Auto
Actor Property _00E_FS_NQ03_GarrecREF Auto
Actor Property _00E_FS_NQ03_TraitorREF Auto
EffectShader Property GhostFXShader Auto
GlobalVariable Property GameDaysPassed Auto
GlobalVariable Property _00E_FS_NQ03_SecretCounterVar Auto
GlobalVariable Property _00E_FS_NQ03_FinishedVar Auto
GlobalVariable Property _00E_TeleportGlobal Auto
Idle Property IdleNoteRead Auto
Idle Property IdleStop_Loose Auto
Idle Property TG05_Knockout Auto
Idle Property TG05_GetUp Auto
ImageSpaceModifier Property _00E_FS_NQ03_WordOfTheDeadFLoatIMOD Auto
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
ImageSpaceModifier Property FadeToBlackBackIMOD Auto
ImageSpaceModifier Property _00E_MQ07a_VisionAwake Auto
ImageSpaceModifier Property _00E_MQ07a_VisionIMOD Auto
ImageSpaceModifier property _00E_FS_NQ03_FaintIMOD auto
ImageSpaceModifier property _00E_FS_NQ03_ShockApply auto
ObjectReference Property _00E_FS_NQ03_MessengerGirlMarker Auto
ObjectReference Property _00E_FS_NQ03_DisableRatsMarker Auto
ObjectReference Property _00E_FS_NQ03_SC02_YuslanMarker Auto
ObjectReference Property _00E_FS_NQ03_SC02_LexilMarker Auto
ObjectReference Property _00E_FS_NQ03_SC02_PlayerMarker Auto
ObjectReference Property _00E_FS_NQ03_SC02_StorageDoor Auto
ObjectReference Property _00E_FS_NQ03_SC02_HeadMarker Auto
ObjectReference Property _00E_FS_NQ03_VisionStartMarker Auto
ObjectReference Property _00E_FS_NQ03_PlayerVoiceREF Auto
ObjectReference Property _00E_FS_NQ03_HideoutLetter Auto
ObjectReference Property _00E_FS_NQ03_HideoutLetterBlanko Auto
ObjectReference Property _00E_FS_NQ03_PlayerVoiceMarker1 Auto
ObjectReference Property _00E_FS_NQ03_Vision2Marker Auto
ObjectReference Property _00E_FS_NQ03_PlayerVoiceMarker2 Auto
ObjectReference Property _00E_FS_NQ03_GarrecSpawnMarker Auto
ObjectReference Property _00E_FS_NQ03_SC20_PlayerChair Auto
ObjectReference Property _00E_FS_NQ03_SC20_GarrecChair Auto
ObjectReference Property _00E_FS_NQ03_SC20_DinnerMarker Auto
ObjectReference Property _00E_FS_NQ03_SC20_Door Auto
ObjectReference Property _00E_FS_NQ03_SC21_Door Auto
ObjectReference Property _00E_FS_NQ03_SC21_GarrecMarker1 Auto
ObjectReference Property _00E_FS_NQ03_SC21_TraitorMarker1 Auto
ObjectReference Property _00E_FS_NQ03_SC21_PlayerMarker Auto
ObjectReference Property _00E_FS_NQ03_SC22_PlayerMarker1 Auto
ObjectReference Property _00E_FS_NQ03_SC22_PlayerMarker2 Auto
ObjectReference Property _00E_FS_NQ03_SC22_LexilChair Auto
ObjectReference Property _00E_FS_NQ03_SC22_YuslanLean Auto
ObjectReference Property FS_NQ03_WordOfTheDeadSummonMarkerREF Auto
ObjectReference Property FS_NQ03_HeadSpawnMarkerREF Auto
ObjectReference Property FS_NQ03_AltarREF Auto
MusicType Property _00E_Music_Special_Character_Death Auto
Scene Property FS_NQ03_SC00_Bugfix Auto
Scene Property FS_NQ03_SC01_Messenger Auto
Scene Property FS_NQ03_SC02_PreVision Auto
Scene Property FS_NQ03_SC03_CommentStart Auto
Scene Property FS_NQ03_SC04_CommentTrap1 Auto
Scene Property FS_NQ03_SC05_CommentTrap2 Auto
Scene Property FS_NQ03_SC06_CommentRat Auto
Scene Property FS_NQ03_SC07_CommentLight Auto
Scene Property FS_NQ03_SC08_CommentShow Auto
Scene Property FS_NQ03_SC09_CommentBread Auto
Scene Property FS_NQ03_SC10_CommentSkeleton Auto
Scene Property FS_NQ03_SC11_CommentTrack Auto
Scene Property FS_NQ03_SC12_CommentTrap3 Auto
Scene Property FS_NQ03_SC13_CommentHideout Auto
Scene Property FS_NQ03_SC14_CommentStaff Auto
Scene Property FS_NQ03_SC15_CommentWine Auto
Scene Property FS_NQ03_SC16_CommentRobe Auto
Scene Property FS_NQ03_SC17_CommentLetter Auto
Scene Property FS_NQ03_SC18_TavernForcegreet Auto
Scene Property FS_NQ03_SC19_GarrecAppears Auto
Scene Property FS_NQ03_SC20_TavernTalk Auto
Scene Property FS_NQ03_SC21_LishariMurdered Auto
Scene Property FS_NQ03_SC22_Epilog Auto
Spell Property _00E_Ability_StaggerSelfSpell Auto
Sound Property OBJEyeofMagnusVanishM Auto
Sound Property _00E_MQ07a_WordOfTheDeadTransformSpiritM Auto
Sound Property FXExplosionCatapultNearM Auto
Sound Property _00E_MQ07a_VisionStartM Auto
Sound Property MAGVampireSunlight Auto
Sound Property UIHealthHeartbeatALP Auto
Sound Property NPCKillSlashMarker Auto
Sound Property _00E_MAGEldritchFireM Auto