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Scriptname _00E_FS_NQ06_Functions extends Quest
Import _00E_QuestFunctions
Import Utility
Import Game
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function UpdateClues()
if _00E_FS_NQ06_CluesFound.GetValue() < 1
_00E_FS_NQ06_CluesFound.SetValue(_00E_FS_NQ06_CluesFound.GetValue()+1)
UpdateCurrentInstanceGlobal(_00E_FS_NQ06_CluesFound)
SetObjectiveDisplayed(10, true, true)
elseif _00E_FS_NQ06_CluesFound.GetValue() == 1
_00E_FS_NQ06_CluesFound.SetValue(_00E_FS_NQ06_CluesFound.GetValue()+1)
UpdateCurrentInstanceGlobal(_00E_FS_NQ06_CluesFound)
SetObjectiveCompleted(10)
SetObjectiveDisplayed(15)
endif
EndFunction
Function SetupSC01()
_00E_FS_NQ06_OldManREF.MoveTo(_00E_FS_NQ06_OldManStandMarker)
_00E_FS_NQ06_OldWomanREF.MoveTo(_00E_FS_NQ06_OldWomanStandMarker)
_00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardStandMarker)
wait(1)
SetStage(10)
EndFunction
Function StartSC01()
FS_NQ06_SC01_DialogueInFrontOfHouse.ForceStart()
EndFunction
Function OpenHouseDoor()
_00E_FS_NQ06_HouseDoor.Lock(false)
_00E_FS_NQ06_OldManREF.Disable()
_00E_FS_NQ06_OldWomanREF.Disable()
EndFunction
Function RemoveLetter()
PlayerREF.RemoveItem(_00E_FS_NQ06_Letter, 1, false, _00E_FS_NQ06_GuardREF)
;_00E_FS_NQ06_GuardREF.Additem(_00E_FS_NQ06_Letter, 1)
EndFunction
Function RemoveSchuldschein()
PlayerREF.RemoveItem(_00E_FS_NQ06_DebtNote, PlayerREF.GetItemCount(_00E_FS_NQ06_DebtNote), false, _00E_FS_NQ06_GuardREF)
;_00E_FS_NQ06_GuardREF.Additem(_00E_FS_NQ06_DebtNote,1)
EndFunction
Function OpenLighthouseDoor()
_00E_FS_NQ06_LighthouseDoor.Lock(false)
_00E_FS_NQ06_HouseDoor.Lock(255)
EndFunction
Function Bolzerei()
_00E_FS_NQ06_DariusKupferhammerREF.SetGhost(false)
Levelsystem.Brawl(_00E_FS_NQ06_DariusKupferhammerREF)
; _00E_FS_NQ06_DariusKupferhammerREF.StartCombat(PlayerREF)
EndFunction
Function MoveDariusToJail()
Levelsystem.FadeToBlack()
wait(1)
PlayerREF.MoveTo(_00E_FS_NQ06_PlayerJailMarker)
_00E_FS_NQ06_DariusKupferhammerREF.MoveTo(_00E_FS_NQ06_DariusJailMarker)
_00E_FS_NQ06_DariusKupferhammerREF.EvaluatePackage()
_00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardPresentEvidenceMarker)
_00E_FS_NQ06_GuardREF.EvaluatePackage()
Levelsystem.FadeToBlackBack()
EndFunction
Function StartSC02()
FS_NQ06_SC02_ForcegreetGuard.ForceStart()
_00E_FS_NQ06_DariusKupferhammerREF.SetGhost(true)
_00E_FS_NQ06_DariusDolch.Enable()
EndFunction
Function EndDariusInJail()
PlayerREF.AddItem(Gold001, 500)
PlayerREF.RemoveItem(_00E_FS_NQ06_LetterLighthouse, 1)
Levelsystem.GiveEP(1500)
wait(1)
Levelsystem.FadeToBlack()
wait(1)
PlayerREF.MoveTo(_00E_FS_NQ06_PlayerJailMarker)
_00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardStandMarker)
_00E_FS_NQ06_GuardREF.EvaluatePackage()
Levelsystem.FadeToBlackBack()
SetStage(130)
EndFunction
Function EndKarymeaInJail()
PlayerREF.AddItem(Gold001, 500)
PlayerREF.RemoveItem(_00E_FS_NQ06_LetterLighthouse, 1)
Levelsystem.GiveEP(1500)
wait(1)
Levelsystem.FadeToBlack()
wait(1)
PlayerREF.MoveTo(_00E_FS_NQ06_PlayerJailMarker)
_00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardStandMarker)
_00E_FS_NQ06_GuardREF.EvaluatePackage()
_00E_FS_NQ06_DariusKupferhammerREF.MoveTo(_00E_FS_NQ06_DariusShipMarker)
_00E_FS_NQ06_DariusKupferhammerREF.EvaluatePackage()
_00E_FS_NQ06_KarymeaREF.MoveTo(_00E_FS_NQ06_DariusJailMarker)
_00E_FS_NQ06_KarymeaREF.EvaluatePackage()
_00E_FS_NQ06_KarymeaREF.BlockActivation(true)
Levelsystem.FadeToBlackBack()
SetStage(160)
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
MiscObject Property Gold001 Auto
_00E_QuestFunctions Property Levelsystem Auto
Actor Property PlayerREF Auto
Actor Property _00E_FS_NQ06_OldManREF Auto
Actor Property _00E_FS_NQ06_OldWomanREF Auto
Actor Property _00E_FS_NQ06_GuardREF Auto
Actor Property _00E_FS_NQ06_KraigKupferhammerREF Auto
Actor Property _00E_FS_NQ06_SiraKupferhammerREF Auto
Actor Property _00E_FS_NQ06_DariusKupferhammerREF Auto
Actor Property _00E_FS_NQ06_KarymeaREF Auto
GlobalVariable Property _00E_FS_NQ06_CluesFound Auto
ObjectReference Property _00E_FS_NQ06_GuardStandMarker Auto
ObjectReference Property _00E_FS_NQ06_OldManStandMarker Auto
ObjectReference Property _00E_FS_NQ06_OldWomanStandMarker Auto
ObjectReference Property _00E_FS_NQ06_HouseDoor Auto
ObjectReference Property _00E_FS_NQ06_LighthouseDoor Auto
ObjectReference Property _00E_FS_NQ06_PlayerJailMarker Auto
ObjectReference Property _00E_FS_NQ06_DariusJailMarker Auto
ObjectReference Property _00E_FS_NQ06_GuardPresentEvidenceMarker Auto
ObjectReference Property _00E_FS_NQ06_DariusDolch Auto
ObjectReference Property _00E_FS_NQ06_DariusShipMarker Auto
Book Property _00E_FS_NQ06_DebtNote Auto
Book Property _00E_FS_NQ06_Letter Auto
Book Property _00E_FS_NQ06_LetterLighthouse Auto
Scene Property FS_NQ06_SC01_DialogueInFrontOfHouse Auto
Scene Property FS_NQ06_SC02_ForcegreetGuard Auto