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Scriptname _00E_FS_NQR05_FatherDeathSC extends Actor
Event OnActivate(ObjectReference akActionRef)
if akActionRef == Game.GetPlayer() && Self.IsDead()
_00E_MAGEldritchFireSSVar01M.Play(Game.GetPlayer())
_00E_FS_NQR05_FatherActivationBlock.Show()
endif
EndEvent
Message Property _00E_FS_NQR05_FatherActivationBlock Auto
Sound Property _00E_MAGEldritchFireSSVar01M Auto