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Scriptname _00E_MQ07a_EnemySC extends ObjectReference
Event OnInit()
Self.BlockActivation(True)
EndEvent
Event OnActivate(ObjectReference akActionRef)
If akActionRef == PlayerREF
_00E_MQ07a_sNotLootable.Show()
_00E_A2_Ghostwalk_TeleportDoneSound.Play(PlayerREF)
EndIf
EndEvent
Message Property _00E_MQ07a_sNotLootable Auto
Actor Property PlayerREF Auto
Sound Property _00E_A2_Ghostwalk_TeleportDoneSound Auto