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Scriptname _00E_MQ08aPrologue_Functions extends Quest
Import Utility
Import Debug
Import _00E_QuestFunctions
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnUpdateGameTime()
If NQ_G_07Dijaam_SC03_EscapeThroughTomb == None
NQ_G_07Dijaam_SC03_EscapeThroughTomb = Game.GetFormFromFile(0x00147063, "Skyrim.esm") as Scene
EndIf
If NQ_G_07Dijaam_SC03_EscapeThroughTomb.IsPlaying()
RegisterForSingleUpdate(10)
Else
Self.SetStage(10)
EndIf
EndEvent
Event OnUpdate()
If NQ_G_07Dijaam_SC03_EscapeThroughTomb.IsPlaying()
RegisterForSingleUpdate(10)
Else
Self.SetStage(10)
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function RegisterForWaitingTime()
RegisterForSingleUpdateGameTime(24.0)
EndFunction
Function AddSilence()
_00E_SilenceTransitionHighPriority.Add()
EndFunction
Function SetUpScene(bool bAutosave = true)
If bAutosave == true
Game.RequestAutoSave()
EndIf
_00E_MC_LeoraREF.Enable()
_00E_MC_LishariREF.Enable()
_00E_MC_YuslanRef.Enable()
_00E_MC_NataraREF.Enable()
_00E_MC_KonstantinREF.Enable()
_00E_MC_TealorREF.Enable()
_00E_MC_YuslanRef.MoveTo(_00E_MQ08aPrologue_YuslanChair)
_00E_MC_KonstantinREF.MoveTo(_00E_MQ08aPrologue_KonstantinChair)
_00E_MC_LishariREF.MoveTo(_00E_MQ08aPrologue_LishariMarker)
_00E_MC_NataraREF.MoveTo(_00E_MQ08Prologue_NataraChair)
_00E_MC_LeoraREF.MoveTo(MQ10b_SC02_LeoraStartMarker)
_00E_MC_LishariREF.MoveTo(_00E_MQ08aPrologue_LishariMarker)
_00E_MC_TealorREF.MoveTo(_00E_MQ08aPrologue_TeaorThrone)
_00E_MC_TealorREF.MoveTo(MQ08Prologue_TealorMapMarker)
MQ08Prologue_SC1_Discussion.ForceStart()
EndFunction
Function CheckForCompanionQuests()
If !CQJ02.IsCompleted()
CQJ02.SetStage(40)
EndIf
EndFunction
Function StartMQ08()
Levelsystem.RemoveSilence()
Self.CompleteQuest()
MQ08.SetStage(5)
EndFunction
Function PortKonstantin()
Levelsystem.RemoveSilence()
MQ08.SetStage(50)
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
_00E_QuestFunctions Property Levelsystem Auto
Actor Property _00E_MC_NataraREF Auto
Actor Property _00E_MC_YuslanRef Auto
Actor Property _00E_MC_TealorREF Auto
Actor Property _00E_MC_LeoraREF Auto
Actor Property _00E_MC_KonstantinREF Auto
Actor Property _00E_MC_LishariREF Auto
ObjectReference Property _00E_MQ08aPrologue_YuslanChair Auto
ObjectReference Property _00E_MQ08Prologue_NataraChair Auto
ObjectReference Property _00E_MQ08aPrologue_LishariMarker Auto
ObjectReference Property _00E_MQ08aPrologue_KonstantinChair Auto
ObjectReference Property _00E_MQ08aPrologue_TeaorThrone Auto
ObjectReference Property MQ08Prologue_TealorMapMarker Auto
ObjectReference Property MQ10b_SC02_LeoraStartMarker Auto
Scene Property MQ08Prologue_SC1_Discussion Auto
Scene Property NQ_G_07Dijaam_SC03_EscapeThroughTomb Auto
MusicType Property _00E_SilenceTransitionHighPriority Auto
Quest Property MQ08 Auto
Quest Property CQJ02 Auto