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Scriptname _00E_MQ11a_BarrelPileScript extends ObjectReference
Event OnActivate (ObjectReference akActionRef)
if (akActionRef == Game.GetPlayer()) && (MQ11a.GetStage() == 60)
int iButton = _00E_MQ11a_ExplosiveBarrelsMessagebox.Show()
If iButton == 0
Return
Elseif iButton == 1
MQ11a.SetStage(65)
EndIf
EndIf
EndEvent
Quest Property MQ11a Auto
Message Property _00E_MQ11a_ExplosiveBarrelsMessagebox Auto