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Scriptname _00E_MQ11a_CombatTavernscript extends ReferenceAlias
{Failsave-Script that kicks in if the player attacks one of the tavern guests.}
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
if akAggressor == PlayerREF
MQ11a.SetObjectiveFailed(15)
MQ11a.SetStage(39)
EndIf
EndEvent
Quest Property MQ11a Auto
Actor Property PlayerREF Auto