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Scriptname _00E_SmokePipe_Wall_SC extends ObjectReference
Import Utility
Import Debug
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnActivate(ObjectReference akActionRef)
akSelfActor = akActionRef as Actor
akSelfActor.TranslateToRef(Self, 100.0)
If __Config_isSittingMarker
_00E_QuestFunctions.PrintDebugMessage("Is sitting marker, add spell.")
akSelfActor.AddSpell(_00E_Smoking_abSmokingSitting)
Else
akSelfActor.AddSpell(_00E_Smoking_abSmoking)
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
;=====================================================================================
; PROPERTIES
;=====================================================================================
bool Property __Config_isSittingMarker = False Auto
{This has to be set to true in order for the animation to play from a cross-legged-pose rather than a standing one. Default = FALSE.}
bool bIsSmoking
Actor akSelfActor
visualeffect property _00E_Smoking_PipeSmokingFlameEffect auto
visualeffect property _00E_Smoking_PipeSmokingSmokeExhaleEffect auto
Spell Property _00E_Smoking_abSmoking Auto
Spell Property _00E_Smoking_abSmokingSitting Auto