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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 2
Scriptname QF_Abilities_000EEE9B Extends Quest Hidden
;BEGIN ALIAS PROPERTY A2_Ghostwalk_MarkingRune
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Ghostwalk_MarkingRune Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim05
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A1_Flashpowder_Victim05 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim08
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A1_Flashpowder_Victim08 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim06
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Starlingdummy_Victim06 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_EldritchBlood_Victim
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_EldritchBlood_Victim Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_EldritchBlood_VictimTarget
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_EldritchBlood_VictimTarget Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Starlingdummy_SpiderAlias
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Starlingdummy_SpiderAlias Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim09
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A1_Flashpowder_Victim09 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Ghostwalk_Victim
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Ghostwalk_Victim Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim07
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Starlingdummy_Victim07 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim07
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A1_Flashpowder_Victim07 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim05
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Starlingdummy_Victim05 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Starlingdummy_Victim04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Starlingdummy_Victim03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim06
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A1_Flashpowder_Victim06 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_EldritchBlood_Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_EldritchBlood_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Ghostwalk_WallCheckActor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Ghostwalk_WallCheckActor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A1_Flashpowder_Victim04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_EldritchBlood_VictimRune
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_EldritchBlood_VictimRune Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Ghostwalk_Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Ghostwalk_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Starlingdummy_Victim01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Starlingdummy_Victim02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim08
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Starlingdummy_Victim08 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim09
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Starlingdummy_Victim09 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_EldritchBlood_Rune
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_EldritchBlood_Rune Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim10
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A2_Starlingdummy_Victim10 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A1_Flashpowder_Victim01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A1_Flashpowder_Victim02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A1_Flashpowder_Victim03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim10
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A1_Flashpowder_Victim10 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY A1_OnslaughtPlayer
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_A1_OnslaughtPlayer Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
;Debug.Messagebox("Is quest running.")
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment