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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 13
Scriptname SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
NQ_G_07.BlindPlayer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
NQ_G_07.DijaamBloodSplattered()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
GetOwningQuest().SetStage(35)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
NQ_G_07.DijaamThrowFlashpowder(NQ_G_07._00E_NQ_G_07_OolanREF, false)
NQ_G_07.DumpDijaam()
NQ_G_07.OolanFaint()
GetOwningQuest().SetStage(40)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
NQ_G_07.DijaamPlayHitShader()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
NQ_G_07.SpawnSugarIsleEnvoy()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
NQ_G_07.SetupSC04Part2()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_NQ_G_07_Functions Property NQ_G_07 Auto