247 lines
5.9 KiB
C++
247 lines
5.9 KiB
C++
#include "skse64/GameData.h"
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// 9615953AF64D4A2EB76F7BDE0F38D30B311B1351+40
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RelocAddr <UInt32*> g_gameTime(0x02F6B950);
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// AB8F3A77254A4A7EF23D7EA9C232AF6674856B23+2B7
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RelocPtr <DataHandler *> g_dataHandler(0x01EBE428);
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// 5F417CF4D2EB33C7D6903EA38BB5CDDEF48A6F83+4B
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RelocPtr <PersistentFormManager *> g_persistentFormManager(0x01EBEAE8);
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// 1AF6E849D5819F74A0FAC96D2E9D6AD46900704B+60
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RelocPtr <FaceGen *> g_faceGen(0x01EBEB40);
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// 6F7C1B16C6DF82EB76AEECA5A719A0A1EC196C45+28
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RelocPtr<MagicFavorites *> g_MagicFavorites(0x02F26730);
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// C744C8E2830617136B1E2036CE7FAA915F0BB6FF+1D
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RelocPtr<MenuTopicManager *> g_MenuTopicManager(0x02EFF988);
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// 72603162CC51078584DECEF18ACB8B61C91A63FC+86
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RelocPtr <ActorValueList *> g_actorValueList(0x01EBE418);
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// aWerewolfSpell
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RelocPtr <DefaultObjectList> g_defaultObjectList(0x01DB5E80);
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// 2667BD6593B94B34C30A11FA27E9E27627704C71+AB
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RelocPtr <BGSSaveLoadManager *> g_saveLoadManager(0x02F26740);
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// 3A2D747A1809205B8E28BD34724286AF76CF511B+2A
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RelocPtr <MiscStatManager> g_MiscStatManager(0x02EC54D8);
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// A9D0A72CC9E5F85E2169118F999943FD43AF51EA+95
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RelocPtr <EquipManager *> g_equipManager(0x02EC4838);
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// 60C21F969EDFE69EBC96CEEF9620AAF752E2E28B+2
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RelocPtr <RelationshipRanks> g_relationshipRanks(0x01DD3EF8);
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RelocAddr<_ChangeActorHeadPart> ChangeActorHeadPart(0x003DC3C0);
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// E596A4244F8A3A25FD8DB7E62A3904933060BEA8+DD
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RelocAddr<_GetEitherHandSlot> GetEitherHandSlot(0x00331650);
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// A57D77CB5250B7D84828312B34413A9123EDDD53+35
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RelocAddr<_GetRightHandSlot> GetRightHandSlot(0x00331620);
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// A9D0A72CC9E5F85E2169118F999943FD43AF51EA+83
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RelocAddr<_GetLeftHandSlot> GetLeftHandSlot(0x003315F0);
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RelocAddr<_LookupActorValueByName> LookupActorValueByName(0x003E1450);
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RelocAddr<_UpdatePlayerTints> UpdatePlayerTints(0x008B40C0);
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RelocAddr<_GetActorBaseOverlays> GetActorBaseOverlays(0x00368B30);
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RelocAddr<_GetNumActorBaseOverlays> GetNumActorBaseOverlays(0x00368BC0);
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RelocAddr<_ApplyMasksToRenderTarget> ApplyMasksToRenderTarget(0x003DB420);
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// 0A2FCE1738344AE17FCD2B406BDCAAD46AA64394+DC | +1A
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RelocAddr<_UpdateModelSkin> UpdateModelSkin(0x003DC720); // Applies tint to ShaderType 5 nodes
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// BFB8C9723EF563C7B5A0E336C4A44311725F8047+F4 | +1A
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RelocAddr<_UpdateModelHair> UpdateModelHair(0x003DC7E0); // Applies tint to ShaderType 6 nodes
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RelocAddr<_UpdateModelFace> UpdateModelFace(0x003DBDA0);
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RelocAddr<_UpdateHarvestModel> UpdateHarvestModel(0x0019CE40);
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RelocAddr<_GetRelationshipIndex> GetRelationshipIndex(0x00345ED0);
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// aNosetype
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RelocPtr<FacePresetList> g_facePresetList(0x01DD6210);
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// C5B21010DCF340FCDDDC7866C50C3D78AEF34CB5+6B
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//RelocPtr <bool> g_isGameDataReady(0x058FEAB4);
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RelocAddr<_HasLOS> HasLOS(0x0091C620);
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class LoadedModFinder
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{
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const char * m_stringToFind;
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public:
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LoadedModFinder(const char * str) : m_stringToFind(str) { }
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bool Accept(ModInfo* modInfo)
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{
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return _stricmp(modInfo->name, m_stringToFind) == 0;
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}
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};
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const ModInfo * DataHandler::LookupModByName(const char * modName)
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{
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return modList.modInfoList.Find(LoadedModFinder(modName));
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}
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DataHandler* DataHandler::GetSingleton()
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{
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return *(g_dataHandler.GetPtr());
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}
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MiscStatManager * MiscStatManager::GetSingleton(void)
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{
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return g_MiscStatManager.GetPtr();
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}
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MiscStatManager::MiscStat * MiscStatManager::Get(const char * name)
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{
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for (UInt32 i = 0; i < m_stats.count; i++)
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{
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MiscStat * stat = &m_stats[i];
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if (!_stricmp(name, stat->name))
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{
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return stat;
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}
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}
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return NULL;
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}
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EquipManager * EquipManager::GetSingleton(void)
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{
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return *g_equipManager;
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}
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PersistentFormManager * PersistentFormManager::GetSingleton(void)
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{
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return *g_persistentFormManager;
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}
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FaceGen * FaceGen::GetSingleton(void)
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{
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return *g_faceGen;
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}
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MagicFavorites * MagicFavorites::GetSingleton()
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{
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return *(g_MagicFavorites.GetPtr());
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}
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void MagicFavorites::ClearHotkey(SInt8 idx)
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{
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if (idx < 0 || idx >= hotkeys.count)
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return;
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hotkeys[idx] = NULL;
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}
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void MagicFavorites::SetHotkey(TESForm * form, SInt8 idx)
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{
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if (idx < 0 || idx >= hotkeys.count)
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return;
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SInt8 oldIdx = hotkeys.GetItemIndex(form);
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if (idx == oldIdx)
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return;
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if (IsFavorited(form))
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{
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hotkeys[oldIdx] = NULL;
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hotkeys[idx] = form;
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}
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}
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TESForm * MagicFavorites::GetSpell(SInt8 idx)
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{
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TESForm * form = NULL;
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hotkeys.GetNthItem(idx, form);
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return form;
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}
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bool MagicFavorites::IsFavorited(TESForm * form)
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{
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SInt32 indexOut = -1;
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if (GetSortIndex(spells, form, indexOut) && indexOut != -1)
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return true;
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else
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return false;
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}
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MenuTopicManager * MenuTopicManager::GetSingleton(void)
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{
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return *(g_MenuTopicManager.GetPtr());
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}
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NiPointer<TESObjectREFR> MenuTopicManager::GetDialogueTarget()
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{
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NiPointer<TESObjectREFR> refr;
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if (talkingHandle == (*g_invalidRefHandle) || talkingHandle == 0)
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return NULL;
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LookupREFRByHandle(talkingHandle, refr);
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return refr;
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}
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ActorValueList * ActorValueList::GetSingleton(void)
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{
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return *g_actorValueList;
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}
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ActorValueInfo * ActorValueList::GetActorValue(UInt32 id)
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{
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return (id < kNumActorValues) ? actorValues[id] : NULL;
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}
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UInt32 ActorValueList::ResolveActorValueByName(const char * name)
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{
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UInt32 id = LookupActorValueByName(name);
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if (id >= kNumActorValues)
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return 255;
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return id;
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}
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DefaultObjectList * DefaultObjectList::GetSingleton(void)
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{
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return g_defaultObjectList.GetPtr();
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}
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void BGSSaveLoadManager::Save(const char * name)
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{
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CALL_MEMBER_FN(this, Save_Internal)(2, 0, name);
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}
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void BGSSaveLoadManager::Load(const char * name)
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{
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CALL_MEMBER_FN(this, Load_Internal)(name, -1, 0, 1);
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}
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BGSSaveLoadManager * BGSSaveLoadManager::GetSingleton(void)
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{
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return *g_saveLoadManager;
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}
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RelationshipRanks * RelationshipRanks::GetSingleton(void)
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{
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return g_relationshipRanks;
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}
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SInt32 RelationshipRanks::GetRelationshipRank(TESForm * form1, TESForm * form2)
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{
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RelationshipRanks * ranks = RelationshipRanks::GetSingleton();
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if (form1 && form2) {
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return ranks->value[GetRelationshipIndex(form1, form2)];
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}
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return ranks->value[kRelationshipAcquaintance];
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}
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FacePresetList * FacePresetList::GetSingleton(void)
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{
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return g_facePresetList;
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}
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