14 lines
379 B
C++
14 lines
379 B
C++
#include "skse64/NiMaterial.h"
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#include "skse64/GameAPI.h"
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#include "skse64/GameObjects.h"
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// 96D2EFF152717F366F7EAAA62CAD7EB12855423D+47
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RelocAddr<_CreateShaderMaterial> CreateShaderMaterial(0x012CFBC0);
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RelocAddr<_CreateFacegenTintMaterial> CreateFacegenTintMaterial(0x012D26F0);
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void BSLightingShaderMaterial::SetTextureSet(BSTextureSet * newSet)
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{
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textureSet = newSet;
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}
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