41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
#pragma once
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#include "skse64/GameTypes.h"
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class ActiveEffect;
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class VMClassRegistry;
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class TESForm;
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namespace papyrusActiveMagicEffect
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{
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void RegisterFuncs(VMClassRegistry* registry);
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float GetTimeElapsed(ActiveEffect* effect);
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float GetDuration(ActiveEffect* effect);
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float GetMagnitude(ActiveEffect* effect);
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void RegisterForKey(ActiveEffect * effect, UInt32 key);
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void UnregisterForKey(ActiveEffect * effect, UInt32 key);
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void UnregisterForAllKeys(ActiveEffect * effect);
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void RegisterForControl(ActiveEffect * effect, BSFixedString control);
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void UnregisterForControl(ActiveEffect * effect, BSFixedString control);
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void UnregisterForAllControls(ActiveEffect * effect);
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void RegisterForMenu(ActiveEffect * effect, BSFixedString menuName);
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void UnregisterForMenu(ActiveEffect * effect, BSFixedString menuName);
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void UnregisterForAllMenus(ActiveEffect * effect);
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void RegisterForModEvent(ActiveEffect * effect, BSFixedString eventName, BSFixedString callbackName);
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void UnregisterForModEvent(ActiveEffect * effect, BSFixedString eventName);
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void UnregisterForAllModEvents(ActiveEffect * effect);
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void SendModEvent(ActiveEffect * thisForm, BSFixedString eventName, BSFixedString strArg, float numArg);
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void RegisterForCameraState(ActiveEffect * thisForm);
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void UnregisterForCameraState(ActiveEffect * thisForm);
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void RegisterForCrosshairRef(ActiveEffect * thisForm);
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void UnregisterForCrosshairRef(ActiveEffect * thisForm);
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}
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