20 lines
617 B
C++
20 lines
617 B
C++
#pragma once
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#include "GameTypes.h"
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struct StaticFunctionTag;
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class VMClassRegistry;
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namespace papyrusModEvent
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{
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SInt32 Create(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, BSFixedString eventName);
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bool Send(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle);
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void Release(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle);
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template <typename T>
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void Push(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle, T arg);
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void RegisterFuncs(VMClassRegistry* registry);
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}
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