17 lines
366 B
C++
17 lines
366 B
C++
#pragma once
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class VMClassRegistry;
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struct StaticFunctionTag;
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#include "skse64/GameTypes.h"
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namespace papyrusSKSE
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{
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void RegisterFuncs(VMClassRegistry* registry);
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UInt32 GetVersion(StaticFunctionTag* base);
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UInt32 GetVersionMinor(StaticFunctionTag* base);
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UInt32 GetVersionBeta(StaticFunctionTag* base);
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UInt32 GetVersionRelease(StaticFunctionTag* base);
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}
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