50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#include "PapyrusTree.h"
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#include "GameObjects.h"
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namespace papyrusTree
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{
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TESForm * GetIngredient(TESObjectTREE* thisTree)
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{
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return (thisTree) ? thisTree->produce.produce : NULL;
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}
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void SetIngredient(TESObjectTREE* thisTree, TESForm* ingredient)
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{
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if (thisTree) {
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thisTree->produce.produce = ingredient;
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}
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}
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BGSSoundDescriptorForm * GetHarvestSound(TESObjectTREE* thisTree)
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{
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return (thisTree) ? thisTree->produce.harvestSound : NULL;
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}
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void SetHarvestSound(TESObjectTREE* thisTree, BGSSoundDescriptorForm * sound)
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{
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if (thisTree) {
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thisTree->produce.harvestSound = sound;
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}
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}
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}
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#include "PapyrusVM.h"
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#include "PapyrusNativeFunctions.h"
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void papyrusTree::RegisterFuncs(VMClassRegistry* registry)
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{
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registry->RegisterForm(TESObjectTREE::kTypeID, "TreeObject");
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registry->RegisterFunction(
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new NativeFunction0<TESObjectTREE, TESForm*>("GetIngredient", "TreeObject", papyrusTree::GetIngredient, registry));
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registry->RegisterFunction(
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new NativeFunction1<TESObjectTREE, void, TESForm*>("SetIngredient", "TreeObject", papyrusTree::SetIngredient, registry));
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registry->RegisterFunction(
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new NativeFunction0<TESObjectTREE, BGSSoundDescriptorForm*>("GetHarvestSound", "TreeObject", papyrusTree::GetHarvestSound, registry));
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registry->RegisterFunction(
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new NativeFunction1<TESObjectTREE, void, BGSSoundDescriptorForm*>("SetHarvestSound", "TreeObject", papyrusTree::SetHarvestSound, registry));
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}
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