39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
Scriptname _00E_FS_A3_TalentBookSC extends activemagiceffect
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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_00E_PlayerFunctions.GetSkillControl().ReadMemorySkillBook(sClass, iTier, talentMessage, fRecoveryTime02, fRecoveryTime03, selfRef, TaughtTalent, Word01, Word02, Word03, Perk01, Perk02, Perk03)
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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String Property sClass = "Rogue" Auto
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{Set this to either "Rogue", "Warrior", or "Mage". It will determine which skills are required for the player to unlock.}
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int Property iTier Auto
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{Set this to 1, 2 or 3.}
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float Property fRecoveryTime02 Auto
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float Property fRecoveryTime03 Auto
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{Set this to the respective Cooldown of the second or third word of a Shout.}
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Shout Property TaughtTalent Auto
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Potion Property selfRef Auto
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{Set this to the talent tome this effect belongs to.}
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WordOfPower Property Word01 Auto
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WordOfPower Property Word02 Auto
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WordOfPower Property Word03 Auto
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Message Property talentMessage Auto
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Perk Property Perk01 Auto
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Perk Property Perk02 Auto
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Perk Property Perk03 Auto
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