enderalse/source/scripts/_00e_nq_g_07_petrifiedcombatsc.psc

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Scriptname _00E_NQ_G_07_PetrifiedCombatSC extends ReferenceAlias
Import Math
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnInit()
akSelf = Self.GetActorReference()
fOriginalStrength = __Config_fShieldStrength
EndEvent
Event OnDying(Actor akKiller)
If __Config_fShieldStrength > 0
StopProtectiveBarrier()
EndIf
EndEvent
Event OnEnterBleedout()
If (bIsDevra && !bDevraProtected) || (!bIsDevra && !bAlyxProtected)
SpawnShield()
EndIf
EndEvent
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
If akAggressor == PlayerREF && !akSelf.IsDead() && akSelf.IsBleedingOut()
If _00E_NQ_G_07_PetrifiedProtected.GetValueInt() == 1
_00E_NQG07_s_PetrifiedCombatAttackHasNoEffect.Show()
MAGFail.Play(akSelf)
Else
DamageShield(akSource, akSource.GetType())
MAGShockImpact.Play(akSelf)
If !bIsFlickering
Flicker()
EndIf
Endif
EndIf
EndEvent
Event OnUpdate()
If __Config_fShieldStrength > 0
akSelf.RestoreAV("Health", akSelf.GetBaseAV("Health"))
StopProtectiveBarrier()
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function SpawnShield()
_00E_A2_GhostwalkTeleportVFX.Play(akSelf)
AzuraEvil.Play(akSelf)
akSelf.SetAlpha(0.75)
If bIsDevra
If !(_00E_NQ_G_07_AlyxREF.IsBleedingOut()) && !(_00E_NQ_G_07_AlyxREF.IsDead())
NightingaleStrifeAbsorbTargetVFX.Play(_00E_NQ_G_07_AlyxREF, akFacingObject = _00E_NQ_G_07_DevraREF)
bDevraProtected = True
_00E_NQ_G_07_PetrifiedProtected.SetValueInt(1)
EndIf
Else
If !(_00E_NQ_G_07_DevraREF.IsBleedingOut()) && !(_00E_NQ_G_07_DevraREF.IsDead())
NightingaleStrifeAbsorbTargetVFX.Play(_00E_NQ_G_07_DevraREF, akFacingObject = _00E_NQ_G_07_AlyxREF)
bAlyxProtected = True
_00E_NQ_G_07_PetrifiedProtected.SetValueInt(1)
EndIf
EndIf
If (_00E_NQ_G_07_DevraREF.IsBleedingOut() && _00E_NQ_G_07_AlyxREF.IsBleedingOut()) || (_00E_NQ_G_07_DevraREF.IsDead() || _00E_NQ_G_07_AlyxREF.IsDead())
_00E_NQ_G_07_PetrifiedProtected.SetValueInt(0)
EndIf
If !akSelf.IsDead()
RegisterForSingleUpdate(7)
EndIf
_00E_A2_GhostwalkTeleportVFX.Stop(akSelf)
EndFunction
Function StopProtectiveBarrier()
if bIsDevra
bDevraProtected = False
else
bAlyxProtected = False
endif
_00E_NQ_G_07_PetrifiedProtected.SetValueInt(1)
NQ_G_07_BarrierREF.PlayAnimation("PlayAnim01")
NQ_G_07_BarrierREF.Disable()
AzuraEvil.Stop(akSelf)
NightingaleStrifeAbsorbTargetVFX.Stop(akSelf)
akSelf.SetAlpha(1)
MAGRestorationFFFire.Play(akSelf)
If !akSelf.IsDead()
akSelf.StartCombat(PlayerREF)
EndIf
EndFunction
Function Flicker()
bIsFlickering = true
MAGShockImpact.Play(akSelf)
akSelf.SetAlpha(0.3)
Utility.Wait(0.5)
akSelf.SetAlpha(0.7)
Utility.Wait(0.4)
akSelf.SetAlpha(0.5)
Utility.Wait(0.6)
akSelf.SetAlpha(0.75)
bIsFlickering = false
EndFunction
Function DamageShield(Form akDamageSource, int iDamageSourceType)
__Config_fShieldStrength = __Config_fShieldStrength - GetDealtDamage(akDamageSource, iDamageSourceType)
If (__Config_fShieldStrength > 0) && ((fOriginalStrength - fCurrentSubtrahend) >= __Config_fShieldStrength)
float fCurrentPercentage = ((__Config_fShieldStrength)/(fOriginalStrength/100))
_00E_NQG07_s_PetrifiedCombatPsionicShieldReduced.Show(fCurrentPercentage)
fCurrentSubtrahend += 40
ElseIf __Config_fShieldStrength <= 0
NQ_G_07.RemoveEssentialFlag(akSelf)
akSelf.Kill(PlayerREF)
UnregisterForUpdate()
EndIf
EndFunction
float Function GetDealtDamage(Form akDamageSource, int iDamageSourceType)
if iDamageSourceType == 41
Weapon wpSourceWeapon = akDamageSource as Weapon
Return wpSourceWeapon.GetBaseDamage() as Float
Elseif iDamageSourceType == 22 || iDamageSourceType == 21
Return 25.0
EndIf
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
int iMessageCounter
bool bDevraProtected
bool bAlyxProtected
bool Property bIsDevra Auto
bool bIsFlickering = false
float fOriginalStrength
float Property fCurrentSubtrahend = 0.0 Auto
float Property __Config_fShieldStrength = 200.0 Auto
float Property __Config_fHealthPercentage = 0.3 Auto
Message Property _00E_NQG07_s_PetrifiedCombatAttackHasNoEffect Auto
Message Property _00E_NQG07_s_PetrifiedCombatPsionicShieldReduced Auto
; ADDED IN FORGOTTEN STORIES
ObjectReference Property NQ_G_07_BarrierREF Auto
Actor akSelf
Sound Property MAGFail Auto
Sound Property MAGShockImpact Auto
Sound Property MAGRestorationFFFire Auto
Actor Property _00E_NQ_G_07_AlyxREF Auto
Actor Property _00E_NQ_G_07_DevraREF Auto
Actor Property PlayerREF Auto
EffectShader Property AzuraEvil Auto
VisualEffect Property NightingaleStrifeAbsorbTargetVFX Auto
VisualEffect Property _00E_A2_GhostwalkTeleportVFX Auto
GlobalVariable Property _00E_NQ_G_07_PetrifiedProtected Auto
_00E_NQ_G_07_Functions Property NQ_G_07 Auto