67 lines
1.4 KiB
Plaintext
67 lines
1.4 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 15
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Scriptname SF_MQ07A_SC14_SigilstoneActi_0010A76F Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN CODE
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(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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GetOwningQuest().SetCurrentStageID(215)
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(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
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MQ07A.EndSC14()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN CODE
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AllowIdleChatter.SetValue(1)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN CODE
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GetOwningQuest().SetObjectiveCompleted(45)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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MQ07a.ActivateSigilStone()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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AllowIdleChatter.SetValue(0)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN CODE
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MQ07a.SetCurrentStageID(197)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_MQ07a_Functions Property MQ07A Auto
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GlobalVariable Property AllowIdleChatter Auto
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