48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
Scriptname _00E_Teleport_Mark extends ActiveMagicEffect
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Event OnEffectStart (Actor akTarget, Actor akCaster)
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Location currentLoc = PlayerREF.GetCurrentLocation()
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If !PlayerREF.IsInInterior() && (PlayerREF.GetWorldSpace() == Vyn || currentLoc == CapitalCityLocation || currentLoc == _00E_SuntempleLocation)
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int iButton = _00E_TeleportPlaceRuneMessagebox.Show()
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if iButton == 0
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_00E_TeleportLight.MoveTo(PlayerREF)
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_00E_TeleportMarkerREF.MoveTo(PlayerREF)
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_00E_Teleport_sTeleportRunePlaced.Show()
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_00E_TeleportFire.MoveTo(PlayerRef, 120.0 * Math.Sin(PlayerRef.GetAngleZ()), 120.0 * Math.Cos(PlayerRef.GetAngleZ()), PlayerRef.GetHeight() + 35.0)
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_00E_TeleportFire.PlaceAtMe(_00E_NPCOorbayaTeleportExplosionBlue, 1)
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ElseIf iButton == 1
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Return
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EndIf
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Else
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_00E_Teleport_sNeedsToBeOutside.Show()
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EndIf
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EndEvent
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;String Property sNeedsToBeOutside Auto
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;String Property sTeleportRunePlaced Auto
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Location Property CapitalCityLocation Auto
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Location Property _00E_SuntempleLocation Auto
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WorldSpace Property Vyn Auto
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Explosion Property _00E_NPCOorbayaTeleportExplosionBlue Auto
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Actor Property PlayerREF Auto
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ObjectReference Property _00E_TeleportMarkerREF Auto
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ObjectReference Property _00E_TeleportFire Auto
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ObjectReference Property _00E_TeleportLight Auto
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Message Property _00E_TeleportPlaceRuneMessagebox Auto
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Message Property _00E_Teleport_sNeedsToBeOutside Auto
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Message Property _00E_Teleport_sTeleportRunePlaced Auto
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