22 lines
669 B
Plaintext
22 lines
669 B
Plaintext
ScriptName defaultOnHitSetAV extends Actor
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{Default script that lives on an actor. On hit, sets an actor variable.}
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String property actorVariable Auto
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int property value Auto
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bool property playerOnly Auto
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auto State waiting
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Event onHit(objectReference akAggressor, Form akWeapon, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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if (!playerOnly || akAggressor == (Game.GetForm(0x14) as Actor))
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; ;Debug.Trace("HIT: " + Self + " by " + akAggressor)
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Self.SetActorValue(actorVariable, value)
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Self.EvaluatePackage()
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GoToState("allDone")
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EndIf
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endEvent
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endState
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State allDone
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;do nothing
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endState
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