enderalse/source/scripts/trapriggedrockfall.psc

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scriptName TrapRiggedRockfall Extends TrapBase
;
;
;=============================================
auto State Idle
event onActivate (objectReference activateRef)
goToState("DoNothing")
; ;debug.TRACE("Idle trigger")
lastActivateRef = activateRef
playAnimation("break")
;activate rocks if necessary
endEvent
endState
state DoNothing
endState