131 lines
5.2 KiB
Plaintext
131 lines
5.2 KiB
Plaintext
Scriptname Faction extends Form Hidden
|
|
|
|
; Checks to see if the player can pay the crime gold for this faction
|
|
bool Function CanPayCrimeGold() native
|
|
|
|
; Gets the amount of gold the player is to pay to this faction for crimes
|
|
int Function GetCrimeGold() native
|
|
|
|
; Gets the amount of gold the player is to pay to this faction for non-violent crimes
|
|
int Function GetCrimeGoldNonViolent() native
|
|
|
|
; Gets the amount of gold the player is to pay to this faction for violent crimes
|
|
int Function GetCrimeGoldViolent() native
|
|
|
|
; Get the player's "infamy" with this faction (accumulated crime gold)
|
|
int Function GetInfamy() native
|
|
|
|
; Get the player's "non-violent infamy" with this faction (accumulated non-violent crime gold)
|
|
int Function GetInfamyNonViolent() native
|
|
|
|
; Get the player's "violent infamy" with this faction (accumulated violent crime gold)
|
|
int Function GetInfamyViolent() native
|
|
|
|
; Gets this faction's reaction towards the other
|
|
int Function GetReaction(Faction akOther) native
|
|
|
|
; Obtains the value of all items stolen by the player from this faction that was witnessed
|
|
int Function GetStolenItemValueCrime() native
|
|
|
|
; Obtains the value of all items stolen by the player from this faction that was NOT witnessed
|
|
int Function GetStolenItemValueNoCrime() native
|
|
|
|
; Is the passed in faction in this faction's crime group
|
|
bool Function IsFactionInCrimeGroup(Faction akOther) native
|
|
|
|
; Is the player expelled from this faction?
|
|
bool Function IsPlayerExpelled() native
|
|
|
|
; Modifies the amount of crime gold for this faction - violent or non-violent
|
|
Function ModCrimeGold(int aiAmount, bool abViolent = false) native
|
|
|
|
; Modifies this faction's reaction towards the other faction
|
|
Function ModReaction(Faction akOther, int aiAmount) native
|
|
|
|
; Has the player pay the crime gold for this faction
|
|
Function PlayerPayCrimeGold(bool abRemoveStolenItems = true, bool abGoToJail = true) native
|
|
|
|
; Finds a nearby NPC in this faction and has them behave as if assaulted
|
|
Function SendAssaultAlarm() native
|
|
|
|
; Sends the player to this faction's jail - removing inventory if requested, and to a "real" jail or not
|
|
Function SendPlayerToJail(bool abRemoveInventory = true, bool abRealJail = true) native
|
|
|
|
; Sets this faction and the other as allies or friends - if the friend booleans are true - the specified one-way relationship
|
|
; is a friend instead of an ally
|
|
Function SetAlly(Faction akOther, bool abSelfIsFriendToOther = false, bool abOtherIsFriendToSelf = false) native
|
|
|
|
; Sets the non-violent crime gold on this faction
|
|
Function SetCrimeGold(int aiGold) native
|
|
|
|
; Sets the violent crime gold on this faction
|
|
Function SetCrimeGoldViolent(int aiGold) native
|
|
|
|
; Sets this faction and the other as enemies or neutral - if the friend booleans are true - the specified one-way relationship
|
|
; is a neutral instead of an enemy
|
|
Function SetEnemy(Faction akOther, bool abSelfIsNeutralToOther = false, bool abOtherIsNeutralToSelf = false) native
|
|
|
|
; Sets or clears the player as an enemy of this faction
|
|
Function SetPlayerEnemy(bool abIsEnemy = true) native
|
|
|
|
; Sets or clears the expelled flag for this faction on the player
|
|
Function SetPlayerExpelled(bool abIsExpelled = true) native
|
|
|
|
; Sets this faction's reaction towards the other
|
|
Function SetReaction(Faction akOther, int aiNewValue) native
|
|
|
|
; SKSE 64 additions built 2020-07-29 17:24:48.495000 UTC
|
|
|
|
int property kFaction_HiddenFromNPC = 0x00000001 AutoReadOnly
|
|
int property kFaction_SpecialCombat = 0x00000002 AutoReadOnly
|
|
int property kFaction_TrackCrime = 0x00000010 AutoReadOnly
|
|
int property kFaction_IgnoreMurder = 0x00000020 AutoReadOnly
|
|
int property kFaction_IgnoreAssault = 0x00000040 AutoReadOnly
|
|
int property kFaction_IgnoreStealing = 0x00000080 AutoReadOnly
|
|
int property kFaction_IgnoreTrespass = 0x00000100 AutoReadOnly
|
|
int property kFaction_NoReportCrime = 0x00000200 AutoReadOnly
|
|
int property kFaction_CrimeGoldDefaults = 0x00000400 AutoReadOnly
|
|
int property kFaction_IgnorePickpocket = 0x00000800 AutoReadOnly
|
|
int property kFaction_Vendor = 0x00001000 AutoReadOnly
|
|
int property kFaction_CanBeOwner = 0x00002000 AutoReadOnly
|
|
int property kFaction_IgnoreWerewolf = 0x00004000 AutoReadOnly
|
|
|
|
; Not recommended unless the faction was previously a vendor
|
|
; due to the faction not having a package location the vendor
|
|
; may not be able to set up shop anywhere at all
|
|
Function MakeVendor()
|
|
SetFactionFlag(self.kFaction_Vendor)
|
|
EndFunction
|
|
|
|
bool Function IsVendor()
|
|
return IsFactionFlagSet(self.kFaction_Vendor)
|
|
EndFunction
|
|
|
|
Function ClearVendor()
|
|
ClearFactionFlag(self.kFaction_Vendor)
|
|
EndFunction
|
|
|
|
bool Function IsFactionFlagSet(int flag) native
|
|
Function SetFactionFlag(int flag) native
|
|
Function ClearFactionFlag(int flag) native
|
|
|
|
bool Function OnlyBuysStolenItems() native
|
|
Function SetOnlyBuysStolenItems(bool onlyStolen) native
|
|
|
|
int Function GetVendorStartHour() native
|
|
Function SetVendorStartHour(int hour) native
|
|
|
|
int Function GetVendorEndHour() native
|
|
Function SetVendorEndHour(int hour) native
|
|
|
|
int Function GetVendorRadius() native
|
|
Function SetVendorRadius(int radius) native
|
|
|
|
ObjectReference Function GetMerchantContainer() native
|
|
Function SetMerchantContainer(ObjectReference akContainer) native
|
|
|
|
bool Function IsNotSellBuy() native
|
|
Function SetNotSellBuy(bool notSellBuy) native
|
|
|
|
FormList Function GetBuySellList() native
|
|
Function SetBuySellList(FormList akList) native |