enderalse/source/scripts/qf_cqj04_001344ed.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 7
Scriptname QF_CQJ04_001344ED Extends Quest Hidden
;BEGIN ALIAS PROPERTY Wirt_Ulfur_Federtanz
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Wirt_Ulfur_Federtanz Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Falscher_Hund
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Falscher_Hund Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Morey
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Morey Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Fetter_Leor
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Fetter_Leor Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Asha
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Asha Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Leandra
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Leandra Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Jespar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Jespar Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
_00E_PlayerFunctions.GetSympathyControl().ShowFailedMessage()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions
Quest __temp = self as Quest
_00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.TeleportJespar()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions
Quest __temp = self as Quest
_00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(5)
kmyQuest.DisableJespar()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
SetObjectiveCompleted(5)
SetObjectiveDisplayed(10)
SetObjectiveDisplayed(15)
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions
Quest __temp = self as Quest
_00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUpSC01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions
Quest __temp = self as Quest
_00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.AddMusic()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment