58 lines
1.1 KiB
Plaintext
58 lines
1.1 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
|
|
;NEXT FRAGMENT INDEX 23
|
|
Scriptname SF_MQ16_SC06_Assault_001484D8 Extends Scene Hidden
|
|
|
|
;BEGIN FRAGMENT Fragment_5
|
|
Function Fragment_5()
|
|
;BEGIN CODE
|
|
MQ16.SetCurrentStageID(70)
|
|
MQ16.ReanimateCorpses(3)
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_0
|
|
Function Fragment_0()
|
|
;BEGIN CODE
|
|
MQ16.SetCurrentStageID(75)
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_2
|
|
Function Fragment_2()
|
|
;BEGIN CODE
|
|
MQ16.bGoodToGo = True
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_11
|
|
Function Fragment_11()
|
|
;BEGIN CODE
|
|
_00E_Func_AIWalk.PlayerAIWalk(False)
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_4
|
|
Function Fragment_4()
|
|
;BEGIN CODE
|
|
MQ16.SetCurrentStageID(65)
|
|
MQ16.ReanimateCorpses(2)
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_6
|
|
Function Fragment_6()
|
|
;BEGIN CODE
|
|
MQ16.RemoveCombatMusic()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
|
|
|
|
_00E_MQ16_Functions Property MQ16 Auto
|