541 lines
14 KiB
Plaintext
541 lines
14 KiB
Plaintext
Scriptname _00E_MQ02_Functions extends Quest Conditional
|
|
|
|
Import Utility
|
|
Import Game
|
|
Import _00E_QuestFunctions
|
|
|
|
;=====================================================================================
|
|
; FUNCTIONS
|
|
;=====================================================================================
|
|
|
|
Function MovePlayerAndJesparToStart()
|
|
|
|
ShowFirstPersonGeometry(true)
|
|
Timescale.SetValue(10)
|
|
PlayerREF.MoveTo(MQ02_D0_PlayersWakeUpmarker02)
|
|
_00E_MC_JesparREF.Disable()
|
|
FadeToBlackHoldImod.Apply()
|
|
ForceFirstPerson()
|
|
DisablePlayerControls(true, true, true, true, true, true, true)
|
|
Levelsystem.SkipTimeToHour(5.5)
|
|
_00E_MC_JesparREF.Enable()
|
|
_00E_MC_JesparREF.MoveTo(MQ02_D0_JesparSpawnMarker)
|
|
Wait(0.3)
|
|
Self.SetStage(15)
|
|
|
|
EndFunction
|
|
|
|
Function WakeUpPlayer()
|
|
|
|
FadeOutGame(false, true, 0.4, 1)
|
|
PlayerRef.PlayIdle(Idle_1stPersonWoozyGetUpFromBed)
|
|
FadeToBlackHoldImod.Remove()
|
|
_00E_MQ02_WakeUp.Apply()
|
|
Self.SetStage(20)
|
|
RequestAutoSave()
|
|
EnablePlayerControls()
|
|
_00E_SilenceLongTransitionHighPriority.Remove()
|
|
_00E_Music_Special_Character_Jespar.Add()
|
|
|
|
EndFunction
|
|
|
|
Function StartSC01()
|
|
|
|
MQ02_SC1_JesparDialogeInterlude.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function FadeOutAndBack()
|
|
|
|
DisablePlayerControls()
|
|
_00E_MC_JesparREF.EnableAI(false)
|
|
FadeToBlackAndBackIMOD.Apply()
|
|
SkyrimClear.SetActive()
|
|
Wait(3.3)
|
|
_00E_MC_JesparREF.Disable()
|
|
Levelsystem.SkipTimeToHour(6.5)
|
|
Wait(0.5)
|
|
; Jespar may snap to player's position after EnableAI, so we ensure he is in the correct position.
|
|
; Plus, he acts weird and wants to go somewhere without this.
|
|
_00E_MC_JesparREF.EnableAI(true)
|
|
_00E_MC_JesparREF.Enable()
|
|
_00E_MC_JesparREF.MoveTo(MQ02_D0_JesparSpawnMarker)
|
|
EnablePlayerControls()
|
|
SetStage(30)
|
|
ShowFirstPersonGeometry(true)
|
|
|
|
EndFunction
|
|
|
|
Function DialogueInterlude()
|
|
|
|
ShowFirstPersonGeometry(true)
|
|
SetPlayerAIDriven(false)
|
|
|
|
EndFunction
|
|
|
|
Function ShowQuestDifficultyTutorial()
|
|
|
|
MQ02_CampBanditREF.Enable()
|
|
If _00E_DisableQuestTutorials.GetValueInt() == 0
|
|
_00E_Tutorial_QuestDifficulty.Show()
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function MoveJesparToHouseAndUnlockDoor()
|
|
|
|
MQ02_D5_YeroFarmTrapdoor.Lock(false, true)
|
|
_00E_MC_JesparREF.MoveTo(MQ02_D5_JesparYeroMarker01)
|
|
Self.SetObjectiveCompleted(10)
|
|
Self.SetObjectiveDisplayed(15)
|
|
|
|
EndFunction
|
|
|
|
Function CheckIfObjectivesAreCompleted()
|
|
|
|
if (Self.IsObjectiveCompleted(15)) && (Self.IsObjectiveCompleted(25))
|
|
Self.SetStage(55)
|
|
Else
|
|
Return
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function StartSC06()
|
|
|
|
MQ02_D4_AlfridBench.BlockActivation(false)
|
|
MQ02_SC6_AlfriedTravelToBench.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function ReadBook()
|
|
|
|
while bReadingBooks == true
|
|
Wait(0.1)
|
|
endwhile
|
|
bReadingBooks = True
|
|
iReadCounter += 1
|
|
if iReadCounter == 3
|
|
UpdateObjective()
|
|
Endif
|
|
bReadingBooks = false
|
|
|
|
EndFunction
|
|
|
|
Function CountBook()
|
|
|
|
while bCountingBooks == true
|
|
Wait(0.1)
|
|
endwhile
|
|
bCountingBooks = True
|
|
iBookCounter += 1
|
|
if iBookCounter == 3
|
|
UpdateObjective()
|
|
Endif
|
|
bCountingBooks = false
|
|
|
|
EndFunction
|
|
|
|
Function UpdateObjective()
|
|
|
|
SetObjectiveCompleted(20)
|
|
SetObjectiveDisplayed(25)
|
|
MQ02_D5_YeroFarmTrapdoor.Lock(false, true)
|
|
_00E_MC_JesparREF.MoveTo(MQ02_D5_JesparYeroMarker01)
|
|
|
|
EndFunction
|
|
|
|
Function StartPuzzleScene()
|
|
|
|
; Failsave for http://sureai.net:9898/browse/ERB-1192 :
|
|
if MQ02_SC1_JesparDialogeInterlude.IsPlaying()
|
|
MQ02_SC1_JesparDialogeInterlude.Stop()
|
|
endif
|
|
MQ02_SC2_PuzzleScene.Start()
|
|
|
|
EndFunction
|
|
|
|
Function EnableYeroBook()
|
|
|
|
_00E_MQ02_SC3_YeroBook.Enable()
|
|
|
|
EndFunction
|
|
|
|
Function PlayerDrinkWine()
|
|
|
|
;Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState")
|
|
Game.DisablePlayerControls()
|
|
ForceThirdPerson()
|
|
Debug.SendAnimationEvent(PlayerREF, "IdleDrinkPotion")
|
|
PlayerREF.RestoreActorValue("Health", PlayerREF.GetActorValue("Health"))
|
|
_00E_NPCUncorkPotionAndDrinkM.Play(PlayerREF)
|
|
|
|
EndFunction
|
|
|
|
Function TeleportJesparAway()
|
|
|
|
PlayerREF.AddItem(_01E_TeleportrolleFlusshaim, 1, false)
|
|
Levelsystem.TeleportNPC(_00E_MC_JesparREF, MQ02_D5_JesparTeleportMarker)
|
|
Self.SetStage(135)
|
|
SetFlusshaimTavernBarStoolsOwner(PlayerREF.GetActorBase())
|
|
|
|
EndFunction
|
|
|
|
Function YeroBookFailsave()
|
|
|
|
If (_00E_MQ02_SC3_YeroBook != None) && (_00E_MQ02_SC3_YeroBook.GetParentCell() == PlayerREF.GetParentCell())
|
|
|
|
_00E_MQ02_SC3_YeroBook.SetPosition(3569.7229, -5481.8379, -429.7459)
|
|
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
|
|
Function GivePlayerSkillbook()
|
|
|
|
If iPlayerClass == 3
|
|
|
|
PlayerREF.AddItem(_00E_LehrbuchBlockTo25)
|
|
PlayerREF.AddItem(_00E_LehrbuchHeavyArmorTo25)
|
|
PlayerREF.AddItem(_00E_LehrbuchOnehandedTo25)
|
|
PlayerREF.AddItem(_00E_LehrbuchTwohandedTo25)
|
|
PlayerREF.AddItem(_00E_HandwerksbuchSmithingTo25)
|
|
|
|
ElseIf iPlayerClass == 2
|
|
|
|
PlayerREF.AddItem(_00E_LehrbuchRestorationTo25)
|
|
PlayerREF.AddItem(_00E_LehrbuchIllusionTo25)
|
|
PlayerREF.AddItem(_00E_LehrbuchDestructionTo25)
|
|
PlayerREF.AddItem(_00E_LehrbuchAlterationTo25)
|
|
PlayerREF.AddItem(_00E_LehrbuchConjurationTo25)
|
|
|
|
ElseIf iPlayerClass == 1
|
|
|
|
PlayerREF.AddItem(_00E_LehrbuchSneakTo25)
|
|
PlayerREF.AddItem(_00E_LehrbuchOnehandedTo25)
|
|
PlayerREF.AddItem(_00E_LehrbuchMarksmanTo25)
|
|
PlayerREF.AddItem(_00E_LehrbuchLightArmorTo25)
|
|
PlayerREF.AddItem(_00E_HandwerksbuchLockpickingTo25)
|
|
|
|
EndIf
|
|
If _00E_DisableQuestTutorials.GetValueInt() == 0
|
|
_00E_Tutorial_Skillbooks.Show()
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function WaitForNightfall()
|
|
|
|
Wait(0.2)
|
|
DisablePlayerControls()
|
|
FadeToBlackAndBackIMOD02.Apply()
|
|
Wait(3)
|
|
Levelsystem.SkipTimeToHour(3)
|
|
SetStage(140)
|
|
|
|
EndFunction
|
|
|
|
Function StartJourneyScene()
|
|
|
|
EnablePlayerControls()
|
|
SetNPCAsCompanion(_00E_MC_JesparREF, True, 200, 150, 100)
|
|
MQ02_TripToArkEnableMarker.EnableNoWait()
|
|
Weather.ReleaseOverride()
|
|
If _00E_DisableQuestTutorials.GetValueInt() == 0
|
|
_00E_MQ02_TutorialCompanionFollow.Show()
|
|
EndIf
|
|
CompanionIsTalking.SetValueInt(0)
|
|
MQ02_SC3_FollowJesparToArk.ForceStart()
|
|
_00E_MC_JesparREF.EvaluatePackage()
|
|
|
|
EndFunction
|
|
|
|
Function StartPanoramaScene()
|
|
|
|
CompanionIsTalking.SetValueInt(0)
|
|
MQ02_SC4_JesparPanoramaScene.ForceStart()
|
|
|
|
SetFlusshaimTavernBarStoolsOwner(None) ; Don't need the stools to be reserved anymore
|
|
|
|
EndFunction
|
|
|
|
Function MoveJesparToPlayer()
|
|
|
|
DisablePlayerControls()
|
|
|
|
SetNPCAsCompanion(_00E_MC_JesparREF, False)
|
|
|
|
_00E_MC_JesparREF.MoveTo(MQ02_D7_JesparTeleportMarker)
|
|
Wait(1)
|
|
_00E_MC_JesparREF.StopCombat()
|
|
MQ02_SC5_JesparArrivalInArk.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function PuzzleLeverFailsave()
|
|
|
|
; Ugly failsave to prevent the arbitrary disappearing of one/more puzzle levers
|
|
|
|
MQ02_Puzzle_Lever_01.SetPosition(3435.8838, -2531.2515, -92.0632)
|
|
MQ02_Puzzle_Lever_02.SetPosition(2135.6963, -2862.6311, -323.6631)
|
|
MQ02_Puzzle_Lever_03.SetPosition(2137.8079, -2908.3262, -323.6631)
|
|
MQ02_Puzzle_Lever_04.SetPosition(2248.0068, -3263.7217, -113.5741)
|
|
MQ02_Puzzle_Lever_05.SetPosition(2166.4260, -2775.4336, -133.4723)
|
|
|
|
EndFunction
|
|
|
|
Function SprintHelpMessage()
|
|
|
|
If _00E_DisableQuestTutorials.GetValueint() == 0
|
|
if _00E_Tutorial_Sprint == None
|
|
_00E_Tutorial_Sprint = Game.GetForm(0x00042B0A) as Message
|
|
endif
|
|
_00E_Tutorial_Sprint.Show()
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function ClearBookAlias()
|
|
|
|
YeroBook.Clear()
|
|
|
|
EndFunction
|
|
|
|
Function FinishQuest()
|
|
|
|
Levelsystem.RemoveSilence()
|
|
Levelsystem.RemoveCombatSoundtracks()
|
|
EnablePlayerControls()
|
|
MQ03.SetStage(5)
|
|
; SE: No such objective.
|
|
; Self.SetObjectiveCompleted(70)
|
|
Self.SetStage(175)
|
|
_00E_MC_JesparREF.EvaluatePackage()
|
|
MyradWardenFlusshaim.EnableNoWait()
|
|
PlayerREF.RemoveItem(_00E_MQ02YeroBook)
|
|
MQ02_TripToArkEnableMarker.DisableNoWait()
|
|
SetFlusshaimTavernBarStoolsOwner(None) ; Failsafe
|
|
Self.Stop()
|
|
Cleanup()
|
|
|
|
EndFunction
|
|
|
|
Function Cleanup()
|
|
|
|
; Clear reference properties to not keep them persistent
|
|
FlusshaimTavernBarStool1 = None
|
|
FlusshaimTavernBarStool3 = None
|
|
MQ02_TripToArkEnableMarker = None
|
|
EndFunction
|
|
|
|
;=====================================================================================
|
|
; RIDDLE
|
|
;=====================================================================================
|
|
|
|
Event OnUpdate()
|
|
|
|
ResetRiddle()
|
|
|
|
EndEvent
|
|
|
|
Function TryToInsertStick(ObjectReference ActivatorREF)
|
|
|
|
while bInsertingStick == true
|
|
Wait(0.1)
|
|
endwhile
|
|
bInsertingStick = true
|
|
|
|
int CurrentValue = _00E_MQ02Riddle.GetValueInt()
|
|
|
|
ObjectReference LinkedREF = ActivatorREF.GetLinkedRef()
|
|
|
|
If GetStage() == 70 && LinkedREF.IsDisabled()
|
|
|
|
If CurrentValue == 0
|
|
|
|
iDifficulty = Utility.GetINIInt("iDifficulty:GamePlay")
|
|
Int iUpdate = 15
|
|
|
|
If iDifficulty == 0
|
|
iUpdate = 19
|
|
ElseIf iDifficulty == 1
|
|
iUpdate = 17
|
|
ElseIf iDifficulty == 4
|
|
iUpdate = 13
|
|
ElseIf iDifficulty == 5
|
|
iUpdate = 11
|
|
EndIf
|
|
|
|
RegisterForSingleUpdate(iUpdate)
|
|
EndIf
|
|
|
|
QSTAstrolabeButtonPressX.Play(ActivatorREF)
|
|
LinkedREF.Enable()
|
|
ActivatorREF.SetDisplayName("")
|
|
_00E_MQ02Riddle.SetValue(CurrentValue + 1)
|
|
|
|
If _00E_MQ02Riddle.GetValue() == 5
|
|
|
|
UnregisterForUpdate()
|
|
MQ02_Puzzle_DoorREF.Activate(ActivatorREF as objectReference)
|
|
SetStage(80)
|
|
|
|
If _00E_MQ02_Riddle_IsThisTheFirstRun.GetValueInt() == 1 && _00E_AchievementsEnabled.GetValueInt() == 1
|
|
Steam.UnlockAchievement("END_STARLING_PUZZLE_01")
|
|
_00E_MQ02_Riddle_IsThisTheFirstRun.SetValueInt(0)
|
|
EndIf
|
|
|
|
EndIf
|
|
|
|
EndIf
|
|
|
|
bInsertingStick = false
|
|
|
|
EndFunction
|
|
|
|
Function ResetRiddle()
|
|
|
|
_00E_MQ02Riddle.SetValue(0)
|
|
QSTAstrolabeButtonOpenX.Play(PlayerREF)
|
|
|
|
string _sName = MQ02_Puzzle_Lever_01.GetBaseOBject().GetName()
|
|
|
|
MQ02_Puzzle_Lever_01.SetDisplayName(_sName)
|
|
MQ02_Puzzle_Lever_02.SetDisplayName(_sName)
|
|
MQ02_Puzzle_Lever_03.SetDisplayName(_sName)
|
|
MQ02_Puzzle_Lever_04.SetDisplayName(_sName)
|
|
MQ02_Puzzle_Lever_05.SetDisplayName(_sName)
|
|
|
|
MQ02_Puzzle_Lever_01.GetLinkedRef().DisableNoWait()
|
|
MQ02_Puzzle_Lever_02.GetLinkedRef().DisableNoWait()
|
|
MQ02_Puzzle_Lever_03.GetLinkedRef().DisableNoWait()
|
|
MQ02_Puzzle_Lever_04.GetLinkedRef().DisableNoWait()
|
|
MQ02_Puzzle_Lever_05.GetLinkedRef().DisableNoWait()
|
|
|
|
_00E_MQ02_Riddle_IsThisTheFirstRun.SetValueInt(0)
|
|
|
|
If CompanionIsTalking.GetValueInt() == 0
|
|
CompanionIsTalking.SetValueInt(1)
|
|
_00E_MC_JesparREF.Say(MQ02_SC2_JesparDoItAgainTopic)
|
|
CompanionIsTalking.SetValueInt(0)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function SetFlusshaimTavernBarStoolsOwner(ActorBase abNewOwner)
|
|
|
|
FlusshaimTavernBarStool1.SetActorOwner(abNewOwner)
|
|
FlusshaimTavernBarStool3.SetActorOwner(abNewOwner)
|
|
|
|
EndFunction
|
|
|
|
|
|
;=====================================================================================
|
|
; PROPERTIES
|
|
;=====================================================================================
|
|
|
|
int Property __Config_RewardEXP Auto
|
|
{How much exp will be given upon quest completion]}
|
|
|
|
int Property iPlayerClass Auto Conditional Hidden
|
|
; 1: Rogue 2: Mage, 3: Warrior
|
|
|
|
int iDifficulty
|
|
|
|
bool bCountingBooks = false
|
|
bool bReadingBooks = false
|
|
int iBookCounter
|
|
int iReadCounter
|
|
|
|
bool bInsertingStick = false
|
|
|
|
Actor Property PlayerREF Auto
|
|
Actor Property _00E_MC_JesparREF Auto
|
|
Actor Property MQ02_CampBanditREF Auto
|
|
|
|
_00E_Game_SkillmenuSC Property Player Auto
|
|
_00E_QuestFunctions Property Levelsystem Auto
|
|
|
|
Potion Property _00E_LehrbuchBlockTo25 Auto
|
|
Potion Property _00E_LehrbuchAlterationTo25 Auto
|
|
Potion Property _00E_LehrbuchConjurationTo25 Auto
|
|
Potion Property _00E_LehrbuchDestructionTo25 Auto
|
|
Potion Property _00E_LehrbuchHeavyArmorTo25 Auto
|
|
Potion Property _00E_LehrbuchIllusionTo25 Auto
|
|
Potion Property _00E_LehrbuchLightArmorTo25 Auto
|
|
Potion Property _00E_LehrbuchMarksmanTo25 Auto
|
|
Potion Property _00E_LehrbuchOnehandedTo25 Auto
|
|
Potion Property _00E_LehrbuchRestorationTo25 Auto
|
|
Potion Property _00E_LehrbuchSneakTo25 Auto
|
|
Potion Property _00E_LehrbuchTwohandedTo25 Auto
|
|
Potion Property _00E_HandwerksbuchLockpickingTo25 Auto
|
|
Potion Property _00E_HandwerksbuchSmithingTo25 Auto
|
|
|
|
MusicType Property _00E_Music_Special_Character_Jespar Auto
|
|
MusicType Property _00E_SilenceLongTransitionHighPriority Auto
|
|
|
|
Message Property _00E_Tutorial_Skillbooks Auto
|
|
Message Property _00E_Tutorial_QuestDifficulty Auto
|
|
Message Property _00E_MQ02_TutorialCompanionFollow Auto
|
|
Message Property _00E_Tutorial_Sprint Auto
|
|
Message Property _00E_JesparEntriggerFollow Auto
|
|
|
|
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
|
|
ImageSpaceModifier Property _00E_MQ02_WakeUp Auto
|
|
ImageSpaceModifier Property FadeToBlackAndBackIMOD Auto
|
|
ImageSpaceModifier Property FadeToBlackAndBackIMOD02 Auto
|
|
|
|
Idle Property Idle_1stPersonWoozyGetUpFromBed Auto
|
|
|
|
Sound Property _00E_NPCUncorkPotionAndDrinkM Auto
|
|
Sound Property QSTAstrolabeButtonOpenX Auto
|
|
Sound Property QSTAstrolabeButtonPressX Auto
|
|
|
|
ObjectReference Property MQ02_D0_PlayersWakeUpmarker02 Auto
|
|
ObjectReference Property MQ02_D0_JesparSpawnMarker Auto
|
|
ObjectReference Property MQ02_D5_JesparYeroMarker01 Auto
|
|
ObjectReference Property MQ02_D5_YeroFarmTrapdoor Auto
|
|
ObjectReference Property _00E_MQ02_SC3_YeroBook Auto
|
|
ObjectReference Property MQ02_D5_JesparTeleportMarker Auto
|
|
ObjectReference Property MQ02_D7_JesparTeleportMarker Auto
|
|
ObjectReference Property MQ02_D4_AlfridBench Auto
|
|
ObjectReference Property MyradWardenFlusshaim Auto
|
|
|
|
ObjectReference Property MQ02_Puzzle_Lever_01 Auto
|
|
ObjectReference Property MQ02_Puzzle_Lever_02 Auto
|
|
ObjectReference Property MQ02_Puzzle_Lever_03 Auto
|
|
ObjectReference Property MQ02_Puzzle_Lever_04 Auto
|
|
ObjectReference Property MQ02_Puzzle_Lever_05 Auto
|
|
ObjectReference Property MQ02_Puzzle_DoorREF Auto
|
|
|
|
ObjectReference Property FlusshaimTavernBarStool1 Auto
|
|
ObjectReference Property FlusshaimTavernBarStool3 Auto
|
|
ObjectReference Property MQ02_TripToArkEnableMarker Auto
|
|
|
|
Book Property _00E_MQ02YeroBook Auto
|
|
|
|
Scene Property MQ02_SC1_JesparDialogeInterlude Auto
|
|
Scene Property MQ02_SC2_PuzzleScene Auto
|
|
Scene Property MQ02_SC3_FollowJesparToArk Auto
|
|
Scene Property MQ02_SC4_JesparPanoramaScene Auto
|
|
Scene Property MQ02_SC5_JesparArrivalInArk Auto
|
|
Scene Property MQ02_SC6_AlfriedTravelToBench Auto
|
|
|
|
Scroll Property _01E_TeleportrolleFlusshaim Auto
|
|
|
|
Quest Property MQ03 Auto
|
|
|
|
GlobalVariable Property Timescale Auto
|
|
GlobalVariable Property CompanionIsTalking Auto
|
|
GlobalVariable Property GameHour Auto
|
|
GlobalVariable Property _00E_DisableQuestTutorials Auto
|
|
GlobalVariable Property _00E_MQ02Riddle Auto
|
|
GlobalVariable Property _00E_MQ02_Riddle_IsThisTheFirstRun Auto
|
|
GlobalVariable Property _00E_AchievementsEnabled Auto
|
|
|
|
Topic Property MQ02_SC2_JesparDoItAgainTopic Auto
|
|
|
|
Weather Property SkyrimClear Auto
|
|
|
|
ReferenceAlias Property YeroBook Auto |