37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#pragma once
|
|
|
|
#include "GameTypes.h"
|
|
|
|
class TESFaction;
|
|
class TESObjectREFR;
|
|
class BGSListForm;
|
|
|
|
class VMClassRegistry;
|
|
|
|
namespace papyrusFaction
|
|
{
|
|
void RegisterFuncs(VMClassRegistry* registry);
|
|
|
|
bool OnlyBuysStolenItems(TESFaction* thisFaction);
|
|
void SetOnlyBuysStolenItems(TESFaction* thisFaction, bool buystolen);
|
|
|
|
UInt32 GetVendorStartHour(TESFaction* thisFaction);
|
|
void SetVendorStartHour(TESFaction* thisFaction, UInt32 hour);
|
|
|
|
UInt32 GetVendorEndHour(TESFaction* thisFaction);
|
|
void SetVendorEndHour(TESFaction* thisFaction, UInt32 hour);
|
|
|
|
UInt32 GetVendorRadius(TESFaction* thisFaction);
|
|
void SetVendorRadius(TESFaction* thisFaction, UInt32 radius);
|
|
|
|
TESObjectREFR * GetMerchantContainer(TESFaction* thisFaction);
|
|
void SetMerchantContainer(TESFaction* thisFaction, TESObjectREFR * reference);
|
|
|
|
|
|
bool IsNotSellBuy(TESFaction* thisFaction);
|
|
void SetNotSellBuy(TESFaction* thisFaction, bool notSellBuy);
|
|
|
|
BGSListForm * GetBuySellList(TESFaction* thisFaction);
|
|
void SetBuySellList(TESFaction* thisFaction, BGSListForm * vendorList);
|
|
};
|