57 lines
1.2 KiB
Plaintext
57 lines
1.2 KiB
Plaintext
Scriptname _00E_CQJ02_JesparTowerFailsaveSC extends ObjectReference Conditional
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Event OnTriggerEnter(ObjectReference akActionRef)
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if akActionRef == Game.GetPlayer() && !bJesparInCQJ02Volume
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bPlayerInCQJ02Volume = True
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if CQJ02 == None
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CQJ02 = Game.GetFormFromFile(0x0013C942, "Skyrim.esm") as _00E_CQJ02_Functions
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EndIf
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If CQJ02.GetStage() == 15 && CQJ02.IsRunning()
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bDone = True
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if !CQJ02.CQJ02_SC02_Lysia_01.IsPlaying()
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CQJ02.CQJ02_SC02_Lysia_01.ForceStart()
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EndIf
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if CQJ02_SC02_JesparPortMarkerREF != NONE
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_00E_MC_JesparREF.MoveTo(CQJ02_SC02_JesparPortMarkerREF)
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Else
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_00E_MC_JesparREF.MoveTo(Game.GetPlayer())
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EndIf
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bJesparInCQJ02Volume = True
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EndIf
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EndIf
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EndEvent
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Event OnTriggerLeave(ObjectReference akActionRef)
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if akActionRef == PlayerREF
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bPlayerInCQJ02Volume = False
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EndIf
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if akActionRef == _00E_MC_JesparREF
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bJesparInCQJ02Volume = False
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EndIf
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EndEvent
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bool bDone
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bool Property bPlayerInCQJ02Volume Auto Hidden Conditional
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bool Property bJesparInCQJ02Volume Auto Hidden Conditional
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Actor Property PlayerREF Auto
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Actor Property _00E_MC_JesparREF Auto
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ObjectReference Property CQJ02_SC02_JesparPortMarkerREF Auto
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_00E_CQJ02_Functions Property CQJ02 Auto |