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Scriptname _00E_NQ_G_07_Functions extends Quest Conditional
Import _00E_QuestFunctions
Import Utility
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnUpdate()
If bKontorBattleRunning && PlayerREF.GetParentCell() == CapitalCityGoldenSickleKontor
KillOffKontorworkersFailsave()
EndIf
if bDijaamHanged == true
_00E_SC_DijaamOnelysCorpseREF.Enable()
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function GiveLetter()
PlayerREF.AddItem(_00E_NQ_G_07Mael_LetterLeora, 1)
EndFunction
Function GiveKey()
PlayerREF.RemoveItem(_00E_NQ_G_07Mael_LetterLeora, 1)
PlayerREF.AddItem(_00E_NQ_G_07_DijaamCellKey, 1)
EndFunction
Function GiveCellKey()
PlayerREF.AddItem(_00E_NQ_G_07_DijaamCellKey, 1)
EndFunction
Function GiveTrapdoorKey()
PlayerREF.AddItem(_00E_NQ_G_07_KontorTrapdoorKey, 1)
EndFunction
Function OpenTrapdoor()
_00E_NQ_G_07Dijaam_TrapdoorREF.lock(false)
EndFunction
Function DijaamBloodSplattered()
If _00E_SC_DijaamOnelys.Is3DLoaded()
_00E_BloodyFXShader.Play(_00E_SC_DijaamOnelys)
EndIf
EndFunction
Function RogashBloodSplattered()
If _00E_NQ_G_07_RogashREF.Is3DLoaded()
_00E_BloodyFXShader.Play(_00E_NQ_G_07_RogashREF)
EndIf
EndFunction
Function MoveProtektor()
_00E_NQ_G_04_DoorGuardREF.Enable()
_00E_NQ_G_04_DoorGuardREF.Moveto(_00E_NQ_G_05_DijaamTeleportMarker)
EndFunction
Function SpawnSugarIsleEnvoy()
_00E_NQ_G_07_OolanREF.Enable()
_00E_NQ_G_07_WuulasREF.Enable()
_00E_NQ_G_07_PrisonGuardREF.Disable()
_00E_NQ_G_07_OolanREF.MoveTo(_00E_NQ_G_07Mael_OolanStandMarker)
_00E_NQ_G_07_WuulasREF.MoveTo(_00E_NQ_G_07Mael_WuulasStandMarker)
; block entrance
NQ_G_07_JailDoorREF.Disable()
; block teleport
_00E_TeleportGlobal.SetValueInt(1)
EndFunction
Function OolanFaint()
Game.ShakeCamera(afStrength = 0.3)
_00E_NQ_G_07_OolanREF.PlaceAtMe(ExplosionShockMassNoEffectsSmall)
_00E_NQ_G_07_OolanREF.PlayIdle(_00E_IdleFaint)
_00E_NQ_G_07_OolanREF.SetHeadTracking(False)
_00E_NQ_G_07_OolanREF.BlockActivation()
_00E_NQ_G_07_OolanREF.SetGhost(true)
EndFunction
Function SetupSC04Part2()
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Mael_DijaamThrowFlashPowderMarker)
RemoveEssentialFlag(_00E_NQ_G_07_WuulasREF)
_00E_NQ_G_07_WuulasREF.Kill()
_00E_NQ_G_07_WuulasREF.BlockActivation()
_00E_NQ_G_07_NoteGoToTheaterREF.Enable()
EndFunction
Function TeleportMendelus()
_00E_NQ_G_07_MendelusREF.MoveTo(_00E_NQ_G_07_MendelusTheaterLeanMarker)
_00E_NQ_G_07_MendelusREF.Enable()
Wait(0.5)
_00E_NQ_G_07_MendelusREF.MoveTo(_00E_NQ_G_07_MendelusTheaterLeanMarker)
_00E_NQ_G_07_MendelusREF.AddItem(__Config_MendelusWeapon, 1)
_00E_NQ_G_07_MendelusREF.SetGhost(True)
_00E_NQ_G_07_MendelusREF.BlockActivation(True)
EndFunction
Function MendelusEyeGlow()
_00E_NQ_G_07_MendelusREF.AddSpell(_00E_AbPosessed)
EndFunction
Function ShootPoisonArrow()
bDijaamHanged = False
_00E_NQG07_DijaamKnockedOut.SetValueInt(1)
MAGShockExpImod.Apply()
_00E_SC_DijaamOnelys.SetGhost(false)
TRPPressurePlateMetal.Play(_00E_SC_DijaamOnelys)
_00E_NQ_G_07_PoisonArrow.Cast(_00E_NQ_G_07_PoisonArrowSourceREF, _00E_SC_DijaamOnelys)
Wait(0.75)
bDijaamFainted = False
DijaamFaint()
_00E_SC_DijaamOnelys.SetGhost(True)
EndFunction
Function DijaamFaint()
If !bDijaamFainted
bDijaamFainted = True
Game.ShakeCamera(afStrength = 0.3)
FS_NQ_G_07_PressurePlateREF.PlaceAtMe(ExplosionShockMassNoEffectsSmall)
FS_NQ_G_07_DijaamExplosionREF.PlaceAtMe(ExplosionShockMassNoEffectsSmall)
_00E_SC_DijaamOnelys.PlayIdle(_00E_IdleFaint)
_00E_SC_DijaamOnelys.SetHeadTracking(False)
_00E_SC_DijaamOnelys.BlockActivation()
_00E_SC_DijaamOnelys.SetGhost(true)
EndIf
EndFunction
Function GetUp(Actor akGetUpTarget)
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
_00E_NQG07_DijaamKnockedOut.SetValueInt(0)
If akGetUpTarget.GetEquippedWeapon(false) != None
akGetUpTarget.UnequipItem(akGetUpTarget.GetEquippedWeapon(false))
EndIf
If akGetUpTarget.GetEquippedWeapon(true) != None
akGetUpTarget.UnequipItem(akGetUpTarget.GetEquippedWeapon(true))
EndIf
akGetUpTarget.SetGhost(false)
Wait(0.1)
akGetUpTarget.StopCombat()
akGetUpTarget.SetHeadTracking(True)
akGetUpTarget.EnableAI(True)
akGetUpTarget.GetActorBase().SetEssential(true)
akGetUpTarget.SetGhost(true)
akGetUpTarget.PlayIdle(_00E_IdleGetUp)
Wait(0.1)
if Self.GetStage() == 90
Self.Setstage(92)
endif
EndFunction
Function LockTheaterDoors()
_00E_SC_Mael.SetCrimeFaction(None)
NQG07_TheaterDoor_01.Lock()
NQG07_TheaterDoor_01.SetLockLevel(255)
NQG07_TheaterDoor_02.Lock()
NQG07_TheaterDoor_02.SetLockLevel(255)
EndFunction
Function BlindPlayer()
_00E_NQ_G_07Mael_DijaamFlashPowderIMOD.Apply()
EndFunction
Function BlindPlayerLonger()
_00E_NQ_G_07Mael_DijaamFlashPowderLongerIMOD.Apply()
EndFunction
Function GiveDevraPotion()
; failsafe SetAlpha and BlockActivation
_00E_NQ_G_07_AlyxREF.SetAlpha(1)
_00E_NQ_G_07_DevraREF.SetAlpha(1)
_00E_NQ_G_07_DevraREF.BlockActivation(false)
_00E_NQ_G_07_DevraREF.AddItem(_00E_NQ_G_07_PetrifiedPotion, 1)
EndFunction
Function RemovePotion()
_00E_SC_DijaamOnelys.StopCombat()
_00E_SC_DijaamOnelys.StopCombatAlarm()
_00E_SC_Mael.StopCombat()
_00E_SC_Mael.StopCombatAlarm()
_00E_SC_Mael.SetCrimeFaction(A_CrimeFaction)
PlayerREF.RemoveItem(_00E_NQ_G_07_PetrifiedPotion, 1)
If PlayerREF.IsWeaponDrawn()
PlayerREF.SheatheWeapon()
EndIf
EndFunction
Function RemoveNote()
PlayerREF.RemoveItem(_00E_NQ_G_06_SickleNote, 1)
EndFunction
Function GuardRemoveMoney(int iMoneyToRemove)
PlayerREF.RemoveItem(Gold001, iMoneyToRemove)
EndFunction
Function OverrideMaelActivator()
_00E_NQ_G_07MaelActivateOverrideREF.Enable()
EndFunction
Function OverrideDijaamActivator()
_00E_NQ_G_07DijaamActivateOverrideREF.Enable()
_00E_NQ_G_07DijaamActivateOverrideREF.MoveTo(_00E_SC_DijaamOnelys)
EndFunction
Function RemoveEssentialFlag(Actor ActorToRemoveEssential)
ActorBase ActorBaseToRemoveEssential = ActorToRemoveEssential.GetBaseObject() as ActorBase
ActorBaseToRemoveEssential.SetEssential(false)
EndFunction
Function StartCombatPetrified02()
Game.RequestAutoSave()
wait(0.1)
_00E_Music_Combat_Dark.Add()
_00E_NQ_G_07_DevraREF.Enable()
_00E_NQ_G_07_AlyxREF.Enable()
_00E_NQ_G_07_Mael_DevraTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1)
_00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1)
_00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_AlyxREF)
_00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_DevraREF)
_00E_NQ_G_07_DevraREF.MoveTo(_00E_NQ_G_07_Mael_DevraTeleportTheaterMarker)
_00E_NQ_G_07_AlyxREF.MoveTo(_00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker)
_00E_NQ_G_07_DevraREF.StartCombat(PlayerREF)
_00E_NQ_G_07_AlyxREF.StartCombat(PlayerREF)
EndFunction
Function StartCombatPetrified()
Game.RequestAutoSave()
wait(0.1)
_00E_Music_Combat_Dark.Add()
_00E_NQ_G_07_DevraREF.Enable()
_00E_NQ_G_07_AlyxREF.Enable()
_00E_NQ_G_07_Mael_DevraTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1)
_00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1)
_00E_NQ_G_07_DevraREF.MoveTo(_00E_NQ_G_07_Mael_DevraTeleportTheaterMarker)
_00E_NQ_G_07_AlyxREF.MoveTo(_00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker)
_00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_AlyxREF)
_00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_DevraREF)
_00E_NQ_G_07_DevraREF.StartCombat(PlayerREF)
_00E_NQ_G_07_AlyxREF.StartCombat(PlayerREF)
_00E_NQ_G_07_MendelusREF.BlockActivation(False)
EndFunction
Function StartCombatMendelus()
RemoveEssentialFlag(_00E_NQ_G_07_MendelusREF)
_00E_NQ_G_07_MendelusREF.SetGhost(False)
_00E_NQ_G_07_MendelusREF.EquipItem(__Config_MendelusWeapon)
_00E_NQ_G_07_MendelusREF.RemoveFromAllFactions()
_00E_NQ_G_07_MendelusREF.AddToFaction(NQ_G_03_PetrifiedCombatFaction)
_00E_NQ_G_07_MendelusREF.StartCombat(PlayerREF)
if !_00E_NQ_G_07_AlyxREF.IsDead()
_00E_NQ_G_07_AlyxREF.StartCombat(PlayerREF)
Elseif !_00E_NQ_G_07_DevraREF.IsDead()
_00E_NQ_G_07_DevraREF.StartCombat(PlayerREF)
EndIf
EndFunction
Function DespawnTheaterScene()
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
_00E_SC_Mael.MoveToMyEditorLocation()
_00E_SC_DijaamOnelys.Disable()
_00E_NQ_G_07_MendelusREF.Disable()
_00E_NQ_G_07_DevraREF.Disable()
_00E_NQ_G_07_AlyxREF.Disable()
_00E_NQ_G_07Mael_BloodsplatterDecalREF.Enable()
_00E_NQ_G_07_OolanREF.Disable()
_00E_NQ_G_07_WuulasREF.Disable()
_00E_NQ_G_07Mael_DoorToLockREF.Lock(false)
_00E_NQ_G_07Dijaam_Mercenary01REF.Disable()
_00E_NQ_G_07Dijaam_Mercenary02REF.Disable()
PlayerREF.AddItem(ArkTheaterKey, 1)
_00E_NQ_G_OfelioREF.Enable()
FadeToBlackBackIMOD.ApplyCrossFade(1)
EndFunction
Function PlayMusic()
_00E_SilenceAbruptHighPriority.Remove()
_00E_Music_Special_Romance.Add()
EndFunction
Function DijaamThrowFlashpowder(ObjectReference akTarget, bool bLonger)
_00E_SC_DijaamOnelys.PlayIdle(_00E_IdleThrow)
Wait(1)
_00E_NQ_G_07_OolanREF.SetGhost(False)
akTarget.PlaceAtMe(_00E_A1_FlashpowderExplosion, 1)
PlayerREF.PlaceAtMe(_00E_A1_FlashpowderExplosion, 1)
MAGPowerRacialPacifyFire.Play(PlayerREF)
_00E_SC_DijaamAttackScreamM.Play(PlayerREF)
Game.ShakeCamera(afStrength = 0.5)
BlindPlayer()
EndFunction
Function DijaamActivateOverrideDisable()
_00E_NQ_G_07DijaamActivateOverrideREF.Disable()
EndFunction
Function MaelActivateOverrideDisable()
_00E_NQ_G_07MaelActivateOverrideREF.Disable()
EndFunction
Function DespawnTheaterSceneDijaam()
Wait(3)
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
_00E_SC_Mael.Disable()
_00E_NQ_G_07_MendelusREF.Disable()
_00E_NQ_G_07_DevraREF.Disable()
_00E_NQ_G_07_AlyxREF.Disable()
_00E_NQ_G_07Mael_BloodsplatterDecalREF.Enable()
_00E_NQ_G_07Mael_DoorToLockREF.Lock(false)
_00E_NQ_G_07Dijaam_GreenScarabREF.Disable()
_00E_SC_DijaamOnelys.Disable()
_00E_NQ_G_07Dijaam_DijaamCorpseREF.Enable()
_00E_NQ_G_07Dijaam_DijaamCorpseREF.RemoveAllItems()
_00E_NQ_G_07Dijaam_DijaamCorpseREF.SetOutfit(_00E_SC_DijaamOutfitDead)
_00E_NQ_G_07Dijaam_DijaamCorpseREF.AddItem(_25E_Unique_KileanFalcata, 1)
Wait(1)
PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerPositionMarker)
_00E_MC_LeoraREF.MoveTo(_00E_NQ_G_07Dijaam_LeoraPositionMarker)
_00E_NQ_G_OfelioREF.Enable()
Wait(1)
FadeToBlackBackIMOD.ApplyCrossFade(1)
EndFunction
Function ResetTheaterDijaam()
_00E_SC_Mael.Disable()
_00E_NQ_G_07_MendelusREF.Disable()
_00E_NQ_G_07_DevraREF.Disable()
_00E_NQ_G_07_AlyxREF.Disable()
_00E_NQ_G_07Mael_BloodsplatterDecalREF.Enable()
_00E_NQ_G_07Mael_DoorToLockREF.Lock(false)
_00E_NQ_G_07Dijaam_GreenScarabREF.Disable()
_00E_NQ_G_OfelioREF.Enable()
EndFunction
Function ResurrectDijaam()
_00E_SC_DijaamOnelys.UnequipItem(_25E_Unique_KileanFalcata)
_00E_SC_DijaamOnelys.RemoveItem(_25E_Unique_KileanFalcata, 1)
_00E_SC_DijaamOnelys.Resurrect()
wait(0.1)
_00E_SC_DijaamOnelys.AddItem(_25E_Unique_KileanFalcata, 1)
_00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata)
EndFunction
Function DijaamAttackPlayer()
PlayerREF.RemoveFromFaction(NQ_G_07Dijaam_SugarIsleFaction)
_00E_SC_DijaamOnelys.RemoveFromAllFactions()
_00E_SC_DijaamOnelys.BlockActivation(false)
_00E_SC_DijaamOnelys.SetGhost(false)
RemoveEssentialFlag(_00E_SC_DijaamOnelys)
if _00E_SC_DijaamOnelys.GetItemCount(_25E_Unique_KileanFalcata) == 0
_00E_SC_DijaamOnelys.AddItem(_25E_Unique_KileanFalcata, 1)
EndIf
_00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata)
_00E_SC_DijaamOnelys.SetActorValue("Aggression", 3)
wait(0.1)
_00E_SC_DijaamOnelys.StartCombat(PlayerREF)
EndFunction
Function ToggleKillmoves()
if KillMove.GetValue() == 1
bKillMovesDeactivated = true
KillMove.SetValue(0)
ElseIf KillMove.GetValue() == 0 && bKillMovesDeactivated == true
bKillMovesDeactivated = false
KillMove.SetValue(1)
EndIf
EndFunction
Function DijaamLeave()
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
Wait(1)
PlayerAIWalk()
PlayerREF.UnequipAll()
PlayerREF.SetOutfit(MinerClothesOutfit02)
PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerSleepMarker)
Game.RequestAutoSave()
Wait(7)
Game.EnablePlayerControls(false, false, false, false, false, false, true, false)
_00E_NQ_G_07Dijaam_PlayerSleepMarker.Activate(PlayerREF, true)
_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.Enable()
_00E_NQ_G_07Dijaam_ScarabREF.Disable()
_00E_SC_DijaamOnelys.Disable()
EndFunction
Function PlayKiss()
If PlayerREF.GetActorBase().GetRace() == HighElfRace
fPlayerScale = _00E_SetActorScale.Change(PlayerREF, 0.92)
EndIf
PlayerREF.UnequipItem(PlayerREF.GetEquippedShield(), false, true)
PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true)
Wait(0.1)
PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true)
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
PlayMusic()
AudioCategoryMAG.Mute()
AudioCategorySFX.Mute()
Levelsystem.LockCamera()
Game.SetPlayerAIDriven(True)
Game.ForceThirdPerson()
Wait(0.5)
If PlayerREF.GetActorBase().GetSex() == 0
PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_FemaleMale, _00E_SC_DijaamOnelys)
Else
PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_FemaleFemale, _00E_SC_DijaamOnelys)
EndIf
Wait(0.5)
PlayerREF.SetUnconscious(True)
_00E_SC_DijaamOnelys.SetUnconscious(True)
PlayerREF.AddSpell(_00E_Game_abSlowTime, false)
Wait(9)
FadeOut()
EndFunction
Function FadeOut()
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
Wait(1)
PlayerREF.RemoveSpell(_00E_Game_abSlowTime)
If PlayerREF.GetActorBase().GetRace() == HighElfRace
PlayerREF.SetScale(fPlayerScale)
EndIf
PlayerREF.SetUnconscious(False)
PlayerREF.PlayIdle(IdleStop_Loose)
Debug.SendAnimationEvent(PlayerREF, "returnToDefault")
PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerSleepMarker)
Wait(1)
_00E_NQ_G_07Dijaam_PlayerSleepMarker.Activate(PlayerREF, true)
Debug.ToggleMenus()
_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.Enable()
_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.SetMotionType(4)
_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.Enable()
_00E_NQ_G_07Dijaam_ScarabREF.Disable()
_00E_SC_DijaamOnelys.Disable()
EndFunction
Function ReopenTheaterDoors()
NQG07_TheaterDoor_01.BlockActivation(False)
NQG07_TheaterDoor_02.BlockActivation(False)
NQG07_TheaterDoor_01.lock(false)
NQG07_TheaterDoor_02.lock(false)
EndFunction
Function RemoveCombatMusic()
_00E_Music_Combat_Dark.Remove()
EndFunction
Function DijaamPlayHitShader()
EnchBlueFXShader.Play(_00E_SC_DijaamOnelys)
_00E_MagicProtectionSpell02M.Play(_00E_SC_DijaamOnelys)
Wait(1)
EnchBlueFXShader.Stop(_00E_SC_DijaamOnelys)
EndFunction
Function FadeInLying()
PlayerAIWalkStop()
Levelsystem.SkipTimeToHour(5)
AudioCategoryMAG.Unmute()
AudioCategorySFX.Unmute()
Levelsystem.UnlockCamera()
RefreshFace()
Game.EnablePlayerControls()
SetStage(145)
FadeIn()
EndFunction
Function KillOffMercenaries()
if !_00E_NQ_G_07Dijaam_Mercenary02REF.IsDead()
_00E_NQ_G_07Dijaam_Mercenary02REF.Kill(_00E_NQ_G_07Dijaam_Mercenary02REF)
EndIf
if !_00E_NQ_G_07Dijaam_Mercenary01REF.IsDead()
_00E_NQ_G_07Dijaam_Mercenary01REF.Kill(_00E_NQ_G_07Dijaam_Mercenary01REF)
EndIf
EndFunction
Function GiveBankKeyFence(Actor akSpeaker)
PlayerREF.AddItem(_00E_NQ_G_07Dijaam_BankKey1212Fence, 1)
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.Enable()
; properties will be filled in patch 1.6.0.0
If _00E_Class_Infiltrator_P08_C_Seducer == None
_00E_Class_Infiltrator_P08_C_Seducer = Game.GetFormFromFile(0x00069D3D, "Skyrim.esm") as Perk
EndIf
If PlayerREF.GetAV("Speechcraft") >= 50 || PlayerREF.HasPerk(_00E_Class_Infiltrator_P08_C_Seducer)
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(Gold001, 650)
Else
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(Gold001, 450)
EndIf
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(_45E_Unique_HighwaymansOde, 1)
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(_00E_NQ_G07Dijaam_FenceNote, 1)
If _00E_NQ_G_07_Scarab == None
_00E_NQ_G_07_Scarab = Game.GetFormFromFile(0x00146FBE, "Skyrim.esm") as MiscObject
EndIf
PlayerREF.RemoveItem(_00E_NQ_G_07_Scarab, 1, false, akSpeaker)
EndFunction
Function Place1000()
_00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(Gold001, 1000)
EndFunction
Function GiveSword()
;PlayerREF.AddItem(_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF, 1)
PlayerREF.AddItem(Gold001, 200)
EndFunction
Function DumpDijaam()
_00E_SC_DijaamOnelys.MoveTo(_00E_NPCDumpMarker)
EndFunction
Function DisableKontorWorkers()
int iIndex = _00E_NQ_G_07_KontorNPCs.GetSize() - 1
while iIndex >= 0
Actor akActor = _00E_NQ_G_07_KontorNPCs.GetAt(iIndex) as Actor
if akActor == _00E_SC_MendelusVollerbeutel || akActor == _00E_NQ_G_07_RogashREF
akActor.MoveTo(_00E_NPCDumpMarker)
Else
akActor.Disable()
EndIf
iIndex -= 1
endwhile
EndFunction
Function ResetKontor()
int iIndex = _00E_NQ_G_07_KontorNPCs.GetSize() - 1
while iIndex >= 0
Actor akActor = _00E_NQ_G_07_KontorNPCs.GetAt(iIndex) as Actor
if akActor == _00E_SC_MendelusVollerbeutel
; do nothing
ElseIf akActor == _00E_NQ_G_07_DoriaREF || akActor == _00E_NQ_G_07_GunamREF || akActor == _00E_NQ_G_07_Kontorworker03REF || akActor == _00E_NQ_G_07_Kontorworker04REF
akActor.MoveTo(_00E_NPCDumpMarker)
akActor.Disable()
ElseIf akActor == _00E_NQ_G_07_RogashREF
akActor.MoveToMyEditorLocation()
_00E_BloodyFXShader.Stop(akActor)
Else
akActor.Enable()
EndIf
iIndex -= 1
endwhile
_00E_NQ_G_07Mael_KontorMassacreEnableMarker.Disable()
_00E_NQ_G_07_BloodSplatter01.Disable()
_00E_NQ_G_07_BloodSplatter02.Disable()
EndFunction
Function OpenKontorDoors()
_00E_SilenceAbruptHighPriority.Remove()
_00E_NQ_G_07Mael_KontorOuterDoorNewREF.Disable()
_00E_NQ_G_07Mael_KontorOuterDoorREF.Enable()
_00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(false)
_00E_NQ_G_07Mael_KontorInnerDoorREF.Lock(False)
EndFunction
Function TeleportRogash()
_00E_NQ_G_07_RogashREF.MoveTo(_00E_NQ_G_07Mael_RogashTeleportMarker)
RogashBloodSplattered()
EndFunction
Function DespawnRogash()
_00E_NQ_G_07_RogashREF.MoveTo(_00E_NPCDumpMarker)
EndFunction
Function MoveDijaamToKontor()
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamKontorMarker)
EndFunction
Function DijaamAddScarab()
_00E_NQ_G_07Dijaam_ScarabREF.Disable()
_00E_SC_DijaamOnelys.AddItem(_00E_NQ_G_07Dijaam_ScarabREF, 1)
EndFunction
Function TeleportLeoraToSunTemple()
_00E_MC_LeoraREF.MoveTo(_00E_TeleportMarker_Suntemple)
EndFunction
Function FadeOutIn()
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
FadeToBlackBackIMOD.ApplyCrossFade(1)
EndFunction
Function MaelEvaluate()
_00E_SC_Mael.EvaluatePackage()
Endfunction
Function DespawnHideOut()
_00E_NQ_G_07Dijaam_HideOutMarker.Disable()
_00E_SC_DijaamOnelys.Disable()
_00E_NQ_G_07Dijaam_ScarabREF.Disable()
EndFunction
Function MoveDijaamToPlayer()
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamGraveyardTeleportMarker)
EndFunction
Function MoveDijaamToPlayerSewer()
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamSewerTeleport)
EndFunction
Function MoveToDijaamToPlayerFailsave()
_00E_SC_DijaamOnelys.MoveTo(PlayerREF)
EndFunction
Function StartKontorCombat()
bKontorBattleRunning = True
_00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(true)
_00E_NQ_G_07Dijaam_ArriveAtKontorTrigger.Disable()
NQG07_TheaterDoor_01.BlockActivation(True)
NQG07_TheaterDoor_02.BlockActivation(True)
_00E_SilenceAbruptHighPriority.Remove()
Levelsystem.RemoveCombatSoundtracks()
Levelsystem.RemoveSilence()
wait(0.1)
_00E_Music_Combat_Dark.Add()
NQ_G_03_PetrifiedCombatFaction.ModReaction(NQ_G_07Dijaam_SugarIsleFaction, -500)
NQ_G_07Dijaam_SugarIsleFaction.ModReaction(NQ_G_03_PetrifiedCombatFaction, -500)
_00E_SC_DijaamOnelys.AddToFaction(PlayerAlliesFaction)
_00E_SC_DijaamOnelys.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction)
_00E_NQ_G_07Dijaam_Mercenary01REF.SetActorValue("Aggression", 2)
_00E_NQ_G_07Dijaam_Mercenary02REF.SetActorValue("Aggression", 2)
_00E_NQ_G_07_DoriaREF.SetActorValue("Aggression", 2)
_00E_NQ_G_07Dijaam_Mercenary02REF.SetGhost(False)
_00E_NQ_G_07Dijaam_Mercenary01REF.SetGhost(False)
_00E_NQ_G_07_Kontorworker04REF.SetGhost(False)
_00E_NQ_G_07_Kontorworker03REF.SetGhost(False)
_00E_NQ_G_07_Kontorworker03REF.GetActorBase().SetEssential(False)
_00E_NQ_G_07_Kontorworker04REF.GetActorBase().SetEssential(False)
_00E_NQ_G_07_MazetoREF.SetGhost(False)
_00E_NQ_G_07_DoriaREF.SetGhost(False)
_00E_NQ_G_07_MazetoREF.GetActorBase().SetEssential(False)
_00E_NQ_G_07_DoriaREF.GetActorBase().SetEssential(False)
_00E_NQ_G_07Dijaam_Mercenary02REF.SetAV("Health", 5)
_00E_NQ_G_07Dijaam_Mercenary01REF.SetAV("Health", 5)
_00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata)
wait(0.1)
_00E_NQ_G_07_Kontorworker03REF.StartCombat(_00E_NQ_G_07Dijaam_Mercenary01REF)
_00E_NQ_G_07_Kontorworker04REF.StartCombat(_00E_NQ_G_07Dijaam_Mercenary02REF)
_00E_NQ_G_07_Kontorworker04REF.StartCombat(_00E_SC_DijaamOnelys)
_00E_NQ_G_07Dijaam_Mercenary01REF.StartCombat(_00E_NQ_G_07_Kontorworker03REF)
_00E_NQ_G_07Dijaam_Mercenary02REF.StartCombat(_00E_NQ_G_07_Kontorworker04REF)
_00E_SC_DijaamOnelys.StartCombat(_00E_NQ_G_07_DoriaREF)
_00E_NQ_G_07_DoriaREF.StartCombat(_00E_NQ_G_07Dijaam_Mercenary02REF)
RegisterForSingleUpdate(60)
EndFunction
Function KontorWorkerKillMercenary()
if !_00E_NQ_G_07Dijaam_Mercenary02REF.IsDead()
if !_00E_NQ_G_07_Kontorworker03REF.IsDead() && _00E_NQ_G_07_Kontorworker03REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF
_00E_NQ_G_07_Kontorworker03REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF)
Elseif !_00E_NQ_G_07_Kontorworker04REF.IsDead() && _00E_NQ_G_07_Kontorworker04REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF
_00E_NQ_G_07_Kontorworker04REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF)
Elseif _00E_NQ_G_07_DoriaREF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF
_00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF)
Else
_00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF)
EndIf
Elseif !_00E_NQ_G_07Dijaam_Mercenary01REF.IsDead()
if !_00E_NQ_G_07_Kontorworker03REF.IsDead() && _00E_NQ_G_07_Kontorworker03REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary01REF
_00E_NQ_G_07_Kontorworker03REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF)
Elseif !_00E_NQ_G_07_Kontorworker04REF.IsDead() && _00E_NQ_G_07_Kontorworker04REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary01REF
_00E_NQ_G_07_Kontorworker04REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF)
Elseif _00E_NQ_G_07_DoriaREF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary01REF
_00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF)
Else
_00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF)
EndIf
EndIf
_00E_NQ_G_07_DoriaREF.GetActorBase().SetEssential(False)
EndFunction
Function SlowMazeto()
_00E_NQ_G_07_MazetoREF.SetActorValue("SpeedMult", 65)
_00E_NQ_G_07_Kontorworker04REF.SetGhost(false)
_00E_NQ_G_07_Kontorworker03REF.SetGhost(false)
_00E_NQ_G_07_DoriaREF.SetGhost(False)
EndFunction
Function KillMazeto()
_00E_TeleportGlobal.SetValueInt(1)
_00E_NQ_G_07_MazetoREF.SetGhost(false)
Wait(0.1)
_00E_NQ_G_07Dijaam_Mercenary02REF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, _00E_NQ_G_07_MazetoREF)
Wait(0.5)
_00E_Male_PlayerHitM.Play(_00E_NQ_G_07_MazetoREF)
EndFunction
Function ResetKontorDijaam()
int iIndex = _00E_NQ_G_07_KontorNPCs.GetSize() - 1
_00E_NQ_G_07Dijaam_Mercenary01REF.Disable()
_00E_NQ_G_07Dijaam_Mercenary02REF.Disable()
_00E_NQ_G_07_DoriaREF.Disable()
_00E_NQ_G_07_Kontorworker03REF.Disable()
_00E_NQ_G_07_Kontorworker04REF.Disable()
_00E_NQ_G_07_Kontorworker04REF.MoveToMyEditorLocation()
_00E_NQ_G_07_MazetoREF.Disable()
_00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(false)
while iIndex >= 0
Actor akActor = _00E_NQ_G_07_KontorNPCs.GetAt(iIndex) as Actor
akActor.Enable()
iIndex -= 1
endwhile
EndFunction
Function AddSilence()
bKontorBattleRunning = False
_00E_SilenceAbruptHighPriority.Add()
EndFunction
Function MoveDijaamBehindPlayer()
ObjectReference objSpawnMarker = PlayerREF.PlaceAtMe(XMarkerHeading, 1)
objSpawnMarker.MoveTo(PlayerRef, -250.0 * Math.Sin(PlayerRef.GetAngleZ()), -250.0 * Math.Cos(PlayerRef.GetAngleZ()), PlayerRef.GetHeight())
_00E_SC_DijaamOnelys.MoveTo(objSpawnMarker)
_00E_SC_DijaamOnelys.AddItem(_00E_NQ_G_07_KontorTrapdoorKey, 1)
EndFunction
Function EnableKey()
_00E_NQ_G_07Dijaam_CellDoorKeyREF.Enable()
EndFunction
Function DespawnGuard()
_00E_NQ_G_07Dijaam_PrisonGuardREF.Disable()
EndFunction
Function SpawnDespawnBell()
if _00E_NQ_G_07Dijaam_DistractionBellREF.IsDisabled() == false
_00E_NQ_G_07Dijaam_DistractionBellREF.Disable()
ElseIf _00E_NQ_G_07Dijaam_DistractionBellREF.IsDisabled() == true
_00E_NQ_G_07Dijaam_DistractionBellREF.Enable()
EndIf
if _00E_NQ_G_07Dijaam_BellIInteractREF.IsDisabled() == false
_00E_NQ_G_07Dijaam_BellIInteractREF.Disable()
ElseIf _00E_NQ_G_07Dijaam_BellIInteractREF.IsDisabled() == true
_00E_NQ_G_07Dijaam_BellIInteractREF.Enable()
EndIf
EndFunction
Function SpawnBag()
; "unsafe" fallback for older saves in case the quest was already running when the patch was released
; don't remove these two if statements
; on new saves the items will be created into aliases in the container _00E_NQ_G_07Dijaam_BagREF
If _00E_NQ_G_07Dijaam_BagREF.GetItemCount(_00E_NQ_G_07Dijaam_DijaamShackleKey) == 0
_00E_NQ_G_07Dijaam_BagREF.AddItem(_00E_NQ_G_07Dijaam_DijaamShackleKey, 1, true)
EndIf
If _00E_NQ_G_07Dijaam_BagREF.GetItemCount(_00E_NQ_G_07_NoteGoToTheater) == 0
_00E_NQ_G_07Dijaam_BagREF.AddItem(_00E_NQ_G_07_NoteGoToTheater, 1, true)
EndIf
_00E_NQ_G_07Dijaam_BagREF.Enable()
_00E_NQ_G_07Dijaam_BagREF.PlaceAtMe(ExplosionShockMassNoEffects, 1)
; block entrance
NQ_G_07_JailDoorREF.Disable()
; block teleport
_00E_TeleportGlobal.SetValueInt(1)
EndFunction
Function CheckForBagLooted()
If PlayerREF.GetItemCount(_00E_NQ_G_07Dijaam_DijaamShackleKey) >= 1 && PlayerREF.GetItemCount(_00E_NQ_G_07_NoteGoToTheater) >= 1
SetObjectiveCompleted(60)
If CheckIfNoteIsRead()
SetStage(65)
EndIf
EndIf
EndFunction
Bool Function CheckIfNoteIsRead()
If _00E_NQ_G_07_NoteGoToTheater.IsRead() == true
SetObjectiveCompleted(64)
return true
EndIf
return false
EndFunction
Function EnableReleaseInteract()
SetObjectiveDisplayed(65)
_00E_NQ_G_07Dijaam_DijaamReleaseInteractREF.Enable()
EndFunction
Function DisableReleaseInteract()
_00E_NQ_G_07Dijaam_DijaamReleaseInteractREF.Disable()
EndFunction
Function StartLeavingThePrison()
_00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Enable()
NQG07Dijaam_SC4_EscapeCollision.Enable()
_00E_SC_DijaamOnelys.EvaluatePackage()
Game.RequestAutoSave()
EndFunction
Function MoveOolanAndProtector()
_00E_NQ_G_04_DoorGuardREF.Enable()
_00E_NQ_G_07_OolanREF.Enable()
_00E_NQ_G_07Dijaam_OolanProtektorDiscoverTrigger.Enable()
_00E_NQ_G_04_DoorGuardREF.Enable()
_00E_NQ_G_04_DoorGuardREF.MoveTo(_00E_NQ_G_07Dijaam_ProtektorStandMarker)
_00E_NQ_G_07_OolanREF.MoveTo(_00E_NQ_G_07Dijaam_OolanStandMarker)
SetObjectiveCompleted(70)
EndFunction
Function DespawnProtektor()
_00E_NQ_G_04_DoorGuardREF.MoveToMyEditorLocation()
EndFunction
Function DespawnOolan()
_00E_NQ_G_07_OolanREF.Disable()
EndFunction
Function ScarabCollectable()
_00E_NQ_G_07Dijaam_ScarabREF.BlockActivation(false)
EndFunction
Function DisableTriggerbox()
_00E_NQ_G_07Dijaam_OolanProtektorDiscoverTrigger.Disable()
EndFunction
Function FadeIn()
FadeToBlackBackIMOD.ApplyCrossFade(1)
EndFunction
Function RewardMoney()
PlayerREF.AddItem(Gold001, __Config_RewardMoney)
EndFunction
Function ChairSwitch()
NQ_G_05.SwitchChairs()
EndFunction
Function RemoveFromFactions()
_00E_SC_DijaamOnelys.RemoveFromAllFactions()
_00E_SC_Mael.RemoveFromAllFactions()
If _00E_SC_DijaamOnelys.GetEquippedObject(0) != NONE
_00E_SC_DijaamOnelys.UnequipItem(_00E_SC_DijaamOnelys.GetEquippedObject(0))
EndIf
If _00E_SC_DijaamOnelys.GetEquippedObject(1) != NONE
_00E_SC_DijaamOnelys.UnequipItem(_00E_SC_DijaamOnelys.GetEquippedObject(1))
EndIf
EndFunction
Function CleanSounds()
Levelsystem.RemoveSilence()
Levelsystem.RemoveCombatSoundtracks()
EndFunction
Function FinishQuest()
RewardMoney()
NQ_G_07_JailDoorREF.Enable()
_00E_TeleportGlobal.SetValueInt(0)
Levelsystem.GiveEP(__Config_RewardEXP)
PlayerREF.AddItem(_00E_NQ_G_07Mael_RewardAmulet, 1)
NQG07_GomesBalanREF.Enable()
_00E_NQ_G_07_RogashREF.Enable()
ReEnablePrisonGuards()
Levelsystem.RemoveSilence()
Levelsystem.RemoveCombatSoundtracks()
Levelsystem.SetAllowIdleChatter(True)
if bDijaamHanged == true
RegisterForSingleUpdateGameTime(48)
EndIf
int iIndex = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetSize() - 1
while iIndex >= 0
ObjectReference akActorToDisable = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetAt(iIndex) as ObjectReference
akActorToDisable.Enable()
iIndex -= 1
endwhile
EndFunction
Function FinishQuestDijaam()
_00E_SilenceAbruptHighPriority.Remove()
NQ_G_07_JailDoorREF.Enable(true)
_00E_TeleportGlobal.SetValueInt(0)
Levelsystem.GiveEP(__Config_RewardEXP)
ResetGraveyardScene()
ReEnablePrisonGuards()
NQG07Dijaam_SC4_EscapeCollision.Disable()
Levelsystem.RemoveSilence()
Levelsystem.RemoveCombatSoundtracks()
Levelsystem.SetAllowIdleChatter(True)
EndFunction
Function FinishQuestDijaamLeora()
NQ_G_07_JailDoorREF.Enable()
_00E_TeleportGlobal.SetValueInt(0)
ReEnablePrisonGuards()
_00E_NQ_G_07Dijaam_LeoraMoneyBagREF.Enable()
_00E_NQ_G_07Dijaam_LeoraMoneyBagREF.AddItem(Gold001, __Config_LeoraRewardMoney)
PlayerREF.AddItem(_00E_NQ_G_07Dijaam_BankKey1112Leora, 1)
PlayerREF.AddItem(ArkTheaterKey, 1)
NQG07Dijaam_SC4_EscapeCollision.Disable()
ResetGraveyardScene()
Levelsystem.GiveEP(__Config_RewardEXP)
Levelsystem.RemoveSilence()
Levelsystem.RemoveCombatSoundtracks()
Levelsystem.SetAllowIdleChatter(True)
EndFunction
;=====================================================================================
; MAEL SCENES
;=====================================================================================
Function SetupSC01()
NQ_G_05.SwitchChairs()
_00E_SC_Mael.MovetoMyEditorLocation()
_00E_SC_DijaamOnelys.Enable()
EndFunction
Function SetupSC02()
_00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Enable() ; need to do it here to
_00E_NQ_G_07Mael_KontorOuterDoorREF.Disable()
_00E_NQ_G_07Mael_KontorOuterDoorNewREF.Enable()
_00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(true)
_00E_NQ_G_07_DoriaREF.Disable()
_00E_NQ_G_07_GunamREF.Disable()
_00E_NQ_G_07_Kontorworker03REF.Disable()
_00E_NQ_G_07_Kontorworker04REF.Disable()
NQG07_Mael_GuardActorParent.Enable()
_00E_NQ_G_07Mael_KontorMassacreEnableMarker.Enable()
_00E_NQ_G_07Mael_RopeKontorREF.MoveToMyEditorLocation()
_00E_NQ_G_07Mael_RopeKontorREF.Enable()
_00E_NQ_G_07Dijaam_TrapdoorREF.Lock(false)
_00E_NQ_G_07Dijaam_TrapdoorREF.SetLockLevel(0)
_00E_NQ_G_07Dijaam_Mercenary01REF.Enable()
_00E_NQ_G_07Dijaam_Mercenary02REF.Enable()
_00E_NQ_G_07Dijaam_Mercenary01REF.SetGhost(False)
_00E_NQ_G_07Dijaam_Mercenary02REF.SetGhost(False)
_00E_NQ_G_07Dijaam_Mercenary01REF.SetAV("Health", 250)
_00E_NQ_G_07Dijaam_Mercenary02REF.SetAV("Health", 250)
if NQ_G_01.iMiniQuest03 == 20
_00E_NQ_G_07Mael_CorpseDoria.AddItem(_00E_NQ_G_01_Necklace, 1)
EndIf
DisableKontorWorkers()
EndFunction
Function KontorAmbushFailsave()
_00E_SilenceAbruptHighPriority.Add()
_00E_BloodyFXShader.Play(_00E_NQ_G_07_RogashREF)
_00E_NQ_G_07_DoriaREF.Disable()
_00E_NQ_G_07_GunamREF.Disable()
NQG07_GomesBalanREF.Disable()
_00E_NQ_G_07_Kontorworker03REF.Disable()
_00E_NQ_G_07_Kontorworker04REF.Disable()
_00E_NQ_G_07Dijaam_Mercenary01REF.SetGhost(False)
_00E_NQ_G_07Dijaam_Mercenary02REF.SetGhost(False)
NQG07_Mercenary_REF.SetGhost(False)
EndFunction
Function DisableFacadeGuards()
NQG07_Mael_GuardActorParent.Disable()
EndFunction
Function SetupSC03()
NQ_G_05.SwitchChairs()
_00E_SC_Mael.Moveto(_00E_NPCDumpMarker)
_00E_MC_LeoraREF.Enable()
_00E_MC_LeoraREF.MoveTo(_00E_NQ_G_05_DijaamTalkToMaelMarker)
_00E_NQ_G_04_DoorGuardREF.MoveToMyEditorLocation()
_00E_NQ_G_04_DoorGuardREF.Disable() ; need to disable him otherwise a package might kick in and he walks right into the prison before he is supposed to
_00E_NQ_G_07_BloodSplatter01.Enable()
_00E_NQ_G_07_BloodSplatter02.Enable()
int iIndex = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetSize() - 1
while iIndex >= 0
ObjectReference akActorToDisable = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetAt(iIndex) as ObjectReference
akActorToDisable.Disable()
iIndex -= 1
endwhile
EndFunction
Function SetupSC04()
_00E_NQ_G_07_PrisonGuardREF.Enable()
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07_DijaamShackleMarker)
EndFunction
Function SetupSC05()
_00E_NQ_G_07Mael_DoorToLockREF.Setopen(false)
_00E_NQ_G_07Mael_DoorToLockREF.Lock(true)
_00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(255)
_00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Enable()
_00E_NQ_G_07Mael_MaelShackleMarker.Enable()
_00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Enable()
_00E_SC_Mael.MoveTo(_00E_NQ_G_07Mael_MaelShackleMarker)
_00E_SC_Mael.Enable()
_00E_SC_Mael.BlockActivation()
_00E_SC_Mael.SetHeadTracking(False)
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Mael_DijaamTeleportTheaterMarker)
EndFunction
Function SetupSC06()
_00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Disable()
_00E_NQ_G_07Mael_RopeKontorREF.Disable()
_00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(0)
_00E_NQ_G_07Mael_DoorToLockREF.Lock(false)
NQ_G_05.SwitchChairs()
_00E_NQ_G_07_PrisonGuardREF.Disable()
NQ_G_07_JailDoorREF.Enable()
_00E_TeleportGlobal.SetValueInt(0)
EndFunction
Function SetupSC07()
_00E_NQ_G_07_SalviraREF.MoveTo(_00E_NQ_G_07_SalviraStandMarker)
_00E_NQ_G_07_ApothekariusREF.MoveTo(_00E_NQ_G_07_SalviraDialoguePartnerStandMarker)
EndFunction
Function StartSC01()
NQ_G_07Mael_SC01_MaelMissionBrief.ForceStart()
EndFunction
Function StartSC02()
NQ_G_07Mael_SC02_EscalationKontor.ForceStart()
EndFunction
Function StartSC03()
NQ_G_07Mael_SC03_MaelDisappearance.ForceStart()
EndFunction
Function StartSC04()
NQ_G_07Mael_SC04_DijaamPrison.ForceStart()
EndFunction
Function StartSC05()
NQ_G_07Mael_SC05_TheaterFinale.ForceStart()
EndFunction
Function StartSC06()
NQ_G_07Mael_SC06_MaelTalkAtSickle.ForceStart()
EndFunction
Function StartSC07()
NQ_G_07Mael_SC07_HouseOfApothekarii.ForceStart()
EndFunction
Function DisablePrisonGuards()
int iIndex = NQG07_PrisonNPCs.GetSize() - 1
while iIndex >= 0
ObjectReference akActorToDisable = NQG07_PrisonNPCs.GetAt(iIndex) as ObjectReference
akActorToDisable.Disable()
iIndex -= 1
endwhile
EndFunction
Function ReEnablePrisonGuards()
int iIndex = NQG07_PrisonNPCs.GetSize() - 1
while iIndex >= 0
ObjectReference akActorToDisable = NQG07_PrisonNPCs.GetAt(iIndex) as ObjectReference
akActorToDisable.Enable()
iIndex -= 1
endwhile
EndFunction
Function ShowLetterThoughtMessage()
_00E_NQG07_Mael_LetterThoughtMessage.ShowAsHelpMessage(_00E_NQG07_Mael_LetterThoughtMessage, 5, 1, 1)
EndFunction
;=====================================================================================
; DIJAAM SCENES
;=====================================================================================
Function SetupSC01D()
_00E_SC_DijaamOnelys.Enable()
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_06_DijaamSitMarker)
_00E_SC_Mael.Disable()
EndFunction
Function PrepareSetupSC02D()
_00E_NQ_G_07Dijaam_ArriveAtKontorTrigger.Enable()
DisableKontorWorkers()
EndFunction
Function SetupSC02D()
_00E_NQ_G_07Mael_KontorOuterDoorREF.lock(false)
_00E_SC_DijaamOnelys.AddItem(_25E_Unique_KileanFalcata, 1)
_00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata)
;re-enables needed NPCs plus extra NPCs
_00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Enable()
_00E_NQ_G_07_MazetoREF.Enable()
_00E_NQ_G_07_DoriaREF.Enable()
_00E_NQ_G_07_Kontorworker03REF.Enable()
_00E_NQ_G_07_Kontorworker04REF.Enable()
_00E_NQ_G_07Dijaam_Mercenary01REF.Enable()
_00E_NQ_G_07Dijaam_Mercenary02REF.Enable()
;reassigning factions for combat
_00E_NQ_G_07Dijaam_Mercenary01REF.RemoveFromAllFactions()
_00E_NQ_G_07Dijaam_Mercenary02REF.RemoveFromAllFactions()
_00E_SC_DijaamOnelys.RemoveFromAllFactions()
_00E_NQ_G_07_Kontorworker03REF.RemoveFromAllFactions()
_00E_NQ_G_07_Kontorworker04REF.RemoveFromAllFactions()
_00E_NQ_G_07_DoriaREF.RemoveFromAllFactions()
_00E_NQ_G_07Dijaam_Mercenary01REF.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction)
_00E_NQ_G_07Dijaam_Mercenary02REF.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction)
_00E_SC_DijaamOnelys.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction)
PlayerREF.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction)
_00E_NQ_G_07_Kontorworker03REF.AddToFaction(NQ_G_03_PetrifiedCombatFaction)
_00E_NQ_G_07_Kontorworker04REF.AddToFaction(NQ_G_03_PetrifiedCombatFaction)
_00E_NQ_G_07_DoriaREF.AddToFaction(NQ_G_03_PetrifiedCombatFaction)
;setting up the scene
_00E_NQ_G_07Dijaam_Mercenary01REF.MoveTo(_00E_NQ_G_07Dijaam_Mercenary01Marker)
_00E_NQ_G_07Dijaam_Mercenary02REF.MoveTo(_00E_NQ_G_07Dijaam_Mercenary02Marker)
_00E_NQ_G_07_Kontorworker03REF.MoveTo(_00E_NQ_G_07Dijaam_NpcCoverMarker02)
_00E_NQ_G_07_Kontorworker04REF.MoveTo(_00E_NQ_G_07Dijaam_NpcCoverMarker01)
_00E_NQ_G_07_Kontorworker04REF.SetGhost(True)
_00E_NQ_G_07_Kontorworker03REF.SetGhost(True)
_00E_NQ_G_07_MazetoREF.SetGhost(True)
_00E_NQ_G_07_DoriaREF.SetGhost(True)
_00E_NQ_G_07_DoriaREF.MoveTo(_00E_NQ_G_07Dijaam_DoriaKonfrontationStandMarker)
;adding weapons to npcs
;_00E_SC_DijaamOnelys.AddItem(_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF, 1)
_00E_NQ_G_07_Kontorworker03REF.AddItem(__Config_KontorWorkerWeapon, 1)
_00E_NQ_G_07_Kontorworker04REF.AddItem(__Config_KontorWorkerWeapon, 1)
_00E_NQ_G_07_DoriaREF.AddItem(__Config_KontorWorkerWeapon, 1)
;_00E_SC_DijaamOnelys.EquipItem(_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF)
EndFunction
Function KillOffKontorworkersFailsave()
If !_00E_NQ_G_07_DoriaREF.IsDead()
_00E_NQ_G_07_DoriaREF.Kill(PlayerREF)
EndIf
If !_00E_NQ_G_07_Kontorworker03REF.IsDead()
_00E_NQ_G_07_Kontorworker03REF.Kill(PlayerREF)
EndIf
If !_00E_NQ_G_07_Kontorworker04REF.IsDead()
_00E_NQ_G_07_Kontorworker04REF.Kill(PlayerREF)
EndIf
If !_00E_NQ_G_07_Kontorworker04REF.IsDead()
_00E_NQ_G_07_Kontorworker04REF.Kill(PlayerREF)
EndIf
If !_00E_NQ_G_07_MazetoREF.IsDead()
_00E_NQ_G_07_MazetoREF.Kill(PlayerREF)
EndIf
EndFunction
Function SetupSC03D()
_00E_MC_LeoraREF.Enable()
_00E_SC_Mael.Disable()
_00E_NQ_G_07Dijaam_EscapeFromKontorSceneEnableMarker.Enable()
_00E_MC_LeoraREF.MoveTo(_00E_NQ_G_07Dijaam_LeoraStandMarker)
NQ_G_07_NoEscapeDoorREF.Lock()
NQ_G_07_NoEscapeDoorREF.SetLockLevel(255)
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamTombMarker)
_00E_EnderalOvercast.ForceActive(True)
EndFunction
Function SetupSC04D()
SetObjectiveDisplayed(45)
DisablePrisonGuards()
_00E_SC_Mael.Disable()
_00E_TeleportGlobal.SetValueInt(0)
_00E_NQ_G_07Dijaam_PrisonGuardREF.Enable()
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07_DijaamShackleMarker)
_00E_NQ_G_04_DoorGuardREF.Disable()
DijaamBloodSplattered()
Weather.ReleaseOverride()
_00E_NQ_G_07Dijaam_EscapeFromKontorSceneEnableMarker.Disable()
_00E_MC_LeoraREF.MoveTo(MQ10b_SC02_LeoraStartMarker)
EndFunction
Function ShowSpottedMessageAndLoseGame()
MAGVampireSunlight.Play(PlayerREF)
_00E_NQG07Dijaam_Spotted.Show()
Wait(2)
Game.QuitToMainMenu()
EndFunction
Function SetupSC05D()
if Self.GetStage() < 80
_00E_NQ_G_07Mael_DoorToLockREF.Setopen(false)
_00E_NQ_G_07Mael_DoorToLockREF.Lock(true)
_00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(255)
_00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Disable()
_00E_NQ_G_07Mael_MaelShackleMarker.Enable()
_00E_SC_Mael.MoveTo(_00E_NQ_G_07Mael_MaelShackleMarker)
_00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Disable()
_00E_SC_Mael.Enable()
_00E_SC_Mael.SetHeadTracking(False)
_00E_SC_Mael.BlockActivation()
_00E_SC_Mael.SetGhost(true)
_00E_NQ_G_07Dijaam_GreenScarabREF.Enable()
_00E_NQ_G_07Dijaam_GreenScarabREF.BlockActivation(True)
MoveDijaamToPlayerSewer()
StartSC05D()
EndIf
EndFunction
Function SetupSC06D()
_00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Disable()
_00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(0)
_00E_NQ_G_07Mael_DoorToLockREF.Lock(false)
_00E_NQ_G_07Dijaam_PrisonGuardREF.Disable()
_00E_SC_DijaamOnelys.RemoveItem(_25E_Unique_KileanFalcata, _00E_SC_DijaamOnelys.GetItemCount(_25E_Unique_KileanFalcata))
DespawnTheaterSceneDijaam()
EndFunction
Function SetupAndStartSC07D()
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
ResetTheaterDijaam()
StartSC07D()
_00E_SilenceAbruptHighPriority.Add()
Levelsystem.SkipTimeToHour(1)
_00E_NQ_G_07Dijaam_HideOutMarker.Enable()
_00E_NQ_G_07Dijaam_ScarabREF.Enable()
_00E_NQ_G_07Dijaam_ScarabREF.BlockActivation()
If PlayerREF.GetEquippedWeapon(true) != None
PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(true))
EndIf
If PlayerREF.GetEquippedWeapon(false) != None
PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(false))
EndIf
_00E_SC_DijaamOnelys.SetOutfit(_00E_SC_DijaamOutfit)
_00E_SC_DijaamOnelys.RemoveItem(CapitalCityHaendlergilde, 1)
_00E_SC_DijaamOnelys.RemoveItem(CapitalCityKontorKey, 1)
_00E_SC_DijaamOnelys.RemoveItem(_00e_Calia_Necklace, 1)
_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamSitMarker)
PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerHideoutStandMarker)
If PlayerREF.IsWeaponDrawn()
PlayerREF.SheatheWeapon()
EndIf
_00E_NQ_G_07Dijaam_ScarabREF.SetMotionType(4)
EndFunction
Function SetupSC08D()
_00E_NQ_G_07_SalviraREF.MoveTo(_00E_NQ_G_07_SalviraStandMarker)
_00E_NQ_G_07_UndercityDwellerREF.MoveTo(_00E_NQ_G_07_SalviraDialoguePartnerStandMarker)
EndFunction
Function StartSC01D()
NQ_G_07Dijaam_SC01_DijaamTalkAtTavern.ForceStart()
EndFunction
Function StartSC02D()
_00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(True)
NQ_G_07Dijaam_SC02_KontorEscalation.ForceStart()
_00E_SilenceAbruptHighPriority.Add()
EndFunction
Function StartSC03D()
NQ_G_07Dijaam_SC03_EscapeThroughTomb.ForceStart()
EndFunction
Function StartSC04D()
NQ_G_07Dijaam_SC04_DijaamPrisonBreak.ForceStart()
EndFunction
Function SetUpGraveyardScene()
NQG07Dijaam_Navcut_01.Enable()
NQG07Dijaam_Navcut_02.Enable()
Levelsystem.SkipTimeToHour(22.0)
_00E_QuestFunctions.DisableReferenceFormList(NQG07_GraveyardNPCs)
_00E_SC_DijaamOnelys.MoveTo(PlayerREF)
EndFunction
Function ResetGraveyardScene()
NQG07Dijaam_Navcut_01.Disable()
NQG07Dijaam_Navcut_02.Disable()
int iIndex = NQG07_GraveyardNPCs.GetSize() - 1
while iIndex >= 0 && Self.GetStage() <= 70
Actor akActorToEnable = NQG07_GraveyardNPCs.GetAt(iIndex) as Actor
akActorToEnable.MoveToMyEditorLocation()
akActorToEnable.Enable()
akActorToEnable.MoveToMyEditorLocation()
iIndex -= 1
endwhile
EndFunction
Function StartSC05D()
if Self.GetStage() < 80
NQ_G_07Dijaam_SC05_TheaterFinale.ForceStart()
EndIf
EndFunction
Function StartSC06D()
NQ_G_07Dijaam_SC06_TheaterDijaamDead.ForceStart()
EndFunction
Function StartSC07D()
NQ_G_07Dijaam_SC07_DijaamHideOut.ForceStart()
EndFunction
Function StartSC08D()
NQ_G_07Dijaam_SC08_HouseOfApothekarii.ForceStart()
EndFunction
Function ClearSalvinaAlias()
Salvira.Clear()
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
float fPlayerScale
bool bDijaamFainted
bool bKontorBattleRunning
bool Property bDijaamHanged Auto Conditional Hidden
bool Property bDijaamFollowing = true Auto Conditional Hidden
bool Property bKillMovesDeactivated Auto Hidden
;rewards
int Property __Config_RewardEXP Auto
int Property __Config_RewardMoney Auto
int Property __Config_LeoraRewardMoney Auto
MiscObject Property Gold001 Auto
Armor Property _00E_NQ_G_07Mael_RewardAmulet Auto
Race Property HighElfRace Auto
Cell Property CapitalCityGoldenSickleKontor Auto
; alias
ReferenceAlias Property Salvira Auto
;items
Book Property _00E_NQ_G_06_SickleNote Auto
Book Property _00E_NQ_G_07Mael_LetterLeora Auto
Book Property _00E_NQ_G07Dijaam_FenceNote Auto
Book Property _00E_NQ_G_07_NoteGoToTheater Auto
Objectreference Property _00E_NQ_G_07_NoteGoToTheaterREF Auto
Objectreference Property _00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF Auto
Objectreference Property _00E_NQ_G_07Dijaam_CellDoorKeyREF Auto
Objectreference Property _00E_NQ_G_07Dijaam_GreenScarabREF Auto
Objectreference Property _00E_NQ_G_07Dijaam_BagREF Auto
Objectreference Property _00E_NQ_G_07Dijaam_LeoraMoneyBagREF Auto
Objectreference Property _00E_NQ_G_07Dijaam_FenceMoneyBagREF Auto
Objectreference Property _00E_NQ_G_07Dijaam_DijaamSwordActivatorREF Auto
Objectreference Property _00E_NQ_G_07Dijaam_ScarabREF Auto
Objectreference Property NQ_G_07_JailDoorREF Auto
MiscObject Property _00E_NQ_G_07_PetrifiedPotion Auto
Armor Property _00E_Calia_Necklace Auto
Armor Property _00E_NQ_G_01_Necklace Auto
Armor Property _00E_InvisibleHelmet_Armor Auto
Weapon Property __Config_MendelusWeapon Auto
Weapon Property __Config_KontorWorkerWeapon Auto
Weapon Property _25E_Unique_KileanFalcata Auto
Weapon Property _45E_Unique_HighwaymansOde Auto
Key Property _00E_NQ_G_07_DijaamCellKey Auto
Key Property _00E_NQ_G_07_KontorTrapdoorKey Auto
Key Property _00E_NQ_G_07Dijaam_BankKey1112Leora Auto
Key Property ArkTheaterKey Auto
Key Property _00E_NQ_G_07Dijaam_BankKey1212Fence Auto
Key Property CapitalCityHaendlergilde Auto
Key Property CapitalCityKontorKey Auto
Key Property _00E_NQ_G_07Dijaam_DijaamShackleKey Auto
;doors
ObjectReference Property _00E_NQ_G_07Mael_KontorInnerDoorREF Auto
ObjectReference Property _00E_NQ_G_07Mael_KontorOuterDoorREF Auto
ObjectReference Property _00E_NQ_G_07Mael_KontorOuterDoorNewREF Auto
ObjectReference Property _00E_NQ_G_07Mael_RopeKontorREF Auto
ObjectReference Property _00E_NQ_G_07Dijaam_TrapdoorREF Auto
Objectreference Property _00E_NQ_G_07Mael_DoorToLockREF Auto
Objectreference Property NQG07Dijaam_Navcut_01 Auto
Objectreference Property NQG07Dijaam_Navcut_02 Auto
Objectreference Property NQG07_TheaterDoor_01 Auto
Objectreference Property NQG07_TheaterDoor_02 Auto
Objectreference Property NQ_G_07_NoEscapeDoorREF Auto
;scenes mael
Scene Property NQ_G_07Mael_SC01_MaelMissionBrief Auto
Scene Property NQ_G_07Mael_SC02_EscalationKontor Auto
Scene Property NQ_G_07Mael_SC03_MaelDisappearance Auto
Scene Property NQ_G_07Mael_SC04_DijaamPrison Auto
Scene Property NQ_G_07Mael_SC05_TheaterFinale Auto
Scene Property NQ_G_07Mael_SC06_MaelTalkAtSickle Auto
Scene Property NQ_G_07Mael_SC07_HouseOfApothekarii Auto
;scenes dijaam
Scene Property NQ_G_07Dijaam_SC01_DijaamTalkAtTavern Auto
Scene Property NQ_G_07Dijaam_SC02_KontorEscalation Auto
Scene Property NQ_G_07Dijaam_SC03_EscapeThroughTomb Auto
Scene Property NQ_G_07Dijaam_SC04_DijaamPrisonBreak Auto
Scene Property NQ_G_07Dijaam_SC05_TheaterFinale Auto
Scene Property NQ_G_07Dijaam_SC06_TheaterDijaamDead Auto
Scene Property NQ_G_07Dijaam_SC07_DijaamHideOut Auto
Scene Property NQ_G_07Dijaam_SC08_HouseOfApothekarii Auto
;actors
Actor Property NQG07_Mael_GuardActorParent Auto
Actor Property PlayerREF Auto
Actor Property _00E_SC_Mael Auto
Actor Property _00E_SC_DijaamOnelys Auto
Actor Property _00E_NQ_G_04_DoorGuardREF Auto
Actor Property _00E_MC_LeoraREF Auto
Actor Property _00E_NQ_G_07_OolanREF Auto
Actor Property _00E_NQ_G_07_WuulasREF Auto
Actor Property _00E_SC_MendelusVollerbeutel Auto
Actor Property _00E_NQ_G_07_MendelusREF Auto
Actor Property _00E_NQ_G_07_DevraREF Auto
Actor Property _00E_NQ_G_07_AlyxREF Auto
Actor Property _00E_NQ_G_07_RogashREF Auto
Actor Property _00E_NQ_G_07Mael_CorpseDoria Auto
Actor Property _00E_NQ_G_07_DoriaREF Auto
Actor Property _00E_NQ_G_07_GunamREF Auto
Actor Property _00E_NQ_G_07_Kontorworker03REF Auto
Actor Property _00E_NQ_G_07_Kontorworker04REF Auto
Actor Property _00E_NQ_G_07_PrisonGuardREF Auto
Actor Property _00E_NQ_G_07Dijaam_Mercenary01REF Auto
Actor Property _00E_NQ_G_07Dijaam_Mercenary02REF Auto
Actor Property _00E_NQ_G_07_MazetoREF Auto
Actor Property _00E_NQ_G_07Dijaam_DijaamCorpseREF Auto
Actor Property _00E_NQ_G_07Dijaam_PrisonGuardREF Auto
Actor Property _00E_SC_DijaamOnelysCorpseREF Auto
Actor Property _00E_NQ_G_07_UndercityDwellerREF Auto
Actor Property _00E_NQ_G_07_ApothekariusREF Auto
Actor Property _00E_NQ_G_07_SalviraREF Auto
Actor Property _00E_NQ_G_OfelioREF Auto
Actor Property NQG07_Mercenary_REF Auto
Actor Property NQG07_GomesBalanREF Auto
;marker
Objectreference Property _00E_NQ_G_05_DijaamTeleportMarker Auto
Objectreference Property _00E_NQ_G_05_DijaamTalkToMaelMarker Auto
Objectreference Property _00E_NPCDumpMarker Auto
Objectreference Property _00E_NQ_G_07_DijaamShackleMarker Auto
Objectreference Property _00E_NQ_G_07Mael_OolanStandMarker Auto
Objectreference Property _00E_NQ_G_07Mael_WuulasStandMarker Auto
Objectreference Property _00E_NQ_G_07Mael_DijaamThrowFlashPowderMarker Auto
Objectreference Property _00E_NQ_G_07Mael_MaelShackleMarker Auto
Objectreference Property _00E_NQ_G_07Mael_DijaamTeleportTheaterMarker Auto
Objectreference Property _00E_NQ_G_07_MendelusTheaterLeanMarker Auto
Objectreference Property _00E_NQ_G_07_PoisonArrowSourceREF Auto
Objectreference Property _00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker Auto
Objectreference Property _00E_NQ_G_07_Mael_DevraTeleportTheaterMarker Auto
Objectreference Property _00E_NQ_G_07Mael_KontorMassacreEnableMarker Auto
Objectreference Property _00E_NQ_G_07Mael_RogashTeleportMarker Auto
Objectreference Property _00E_NQ_G_06_DijaamSitMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_DijaamKontorMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_EscalationKontorEnableMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_Mercenary01Marker Auto
Objectreference Property _00E_NQ_G_07Dijaam_Mercenary02Marker Auto
Objectreference Property _00E_NQ_G_07Dijaam_DoriaKonfrontationStandMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_NpcCoverMarker01 Auto
Objectreference Property _00E_NQ_G_07Dijaam_NpcCoverMarker02 Auto
Objectreference Property _00E_NQ_G_07Dijaam_LeoraStandMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_EscapeFromKontorSceneEnableMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_OolanStandMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_ProtektorStandMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_PlayerPositionMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_LeoraPositionMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_HideOutMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_DijaamSitMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_PlayerHideoutStandMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_PlayerSleepMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_DijaamTombMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_DijaamGraveyardTeleportMarker Auto
Objectreference Property _00E_NQ_G_07Dijaam_DijaamSewerTeleport Auto
Objectreference Property _00E_NQ_G_07_SalviraStandMarker Auto
Objectreference Property _00E_NQ_G_07_SalviraDialoguePartnerStandMarker Auto
Objectreference Property FS_NQ_G_07_DijaamExplosionREF Auto
Objectreference Property FS_NQ_G_07_PressurePlateREF Auto
ObjectReference Property MQ10b_SC02_LeoraStartMarker Auto
;triggerboxes
Objectreference Property _00E_NQ_G_07Dijaam_OolanProtektorDiscoverTrigger Auto
Objectreference Property _00E_NQ_G_07Dijaam_ArriveAtKontorTrigger Auto
;bell for distracting guard
Objectreference Property _00E_NQ_G_07Dijaam_DistractionBellREF Auto
Objectreference Property _00E_NQ_G_07Dijaam_BellIInteractREF Auto
;blood
ObjectReference Property _00E_NQ_G_07_BloodSplatter01 Auto
ObjectReference Property _00E_NQ_G_07_BloodSplatter02 Auto
ObjectReference Property _00E_NQ_G_07Mael_BloodsplatterDecalREF Auto
;shader
EffectShader Property _00E_BloodyFXShader Auto
EffectShader Property EnchBlueFXShader Auto
;imagespacemodifiers
ImagespaceModifier Property FadeToBlackIMOD Auto
ImagespaceModifier Property FadeToBlackHoldIMOD Auto
ImagespaceModifier Property FadeToBlackBackIMOD Auto
ImagespaceModifier Property _00E_NQ_G_07Mael_DijaamFlashPowderIMOD Auto
ImagespaceModifier Property _00E_NQ_G_07Mael_DijaamFlashPowderLongerIMOD Auto
ImagespaceModifier Property MAGShockExpImod Auto
;spells
Spell Property _00E_NQ_G_07_PoisonArrow Auto
Spell Property _00E_AbPosessed Auto
;activation override sphere
ObjectReference Property _00E_NQ_G_07MaelActivateOverrideREF Auto
ObjectReference Property _00E_NQ_G_07Dijaam_DijaamReleaseInteractREF Auto
ObjectReference Property _00E_NQ_G_07DijaamActivateOverrideREF Auto
ObjectReference Property NQG07Mael_MaelWakeUpREF Auto
ObjectReference Property _00E_TeleportMarker_Suntemple Auto
ObjectReference Property NQG07Dijaam_SC4_EscapeCollision Auto
;effects for petrified teleport
VisualEffect Property _00E_A2_GhostwalkTeleportReappearVFX Auto
Static Property XMarkerHeading Auto ;for placing the ravens
Explosion Property ExplosionShockMassNoEffects Auto
Explosion Property ExplosionShockMassNoEffectsSmall Auto
;animations
Idle Property pa_2HMKillMoveDecapSlash Auto
Idle Property _00E_IdleThrow Auto
Idle Property _00E_IdleFaint Auto
Idle Property _00E_IdleGetUp Auto
;formlist for handling actors in kontor
Formlist Property _00E_NQ_G_07_KontorNPCs Auto
Formlist Property NQG07_Mael_GoldenSickleGuildhouseNPCs Auto
Formlist Property NQG07_PrisonNPCs Auto
Formlist Property NQG07_GraveyardNPCs Auto
;globals
GlobalVariable Property KillMove Auto
GlobalVariable Property _00E_TeleportGlobal Auto
GlobalVariable Property _00E_NQG07_DijaamKnockedOut Auto
;outfits
Outfit Property _00E_SC_DijaamOutfitDead Auto
Outfit Property _00E_SC_DijaamOutfit Auto
Outfit Property MinerClothesOutfit02 Auto
Message Property _00E_NQG07Dijaam_Spotted Auto
;faction
Faction Property NQ_G_03_PetrifiedCombatFaction Auto
Faction Property NQ_G_07Dijaam_SugarIsleFaction Auto
Faction Property PlayerAlliesFaction Auto
Faction Property A_CrimeFaction Auto
;for kiss scene
SoundCategory Property AudioCategoryMAG Auto
SoundCategory Property AudioCategorySFX Auto
Idle Property pa_Idle_Kiss_FemaleMale Auto
Idle Property pa_Idle_Kiss_FemaleFemale Auto
Idle Property IdleStop_Loose Auto
Idle Property pa_1HMKillMoveShortB Auto
Spell Property _00E_Game_abSlowTime Auto
MusicType Property _00E_Music_Special_Romance Auto
MusicType Property _00E_Music_Combat_Dark Auto
MusicType Property _00E_SilenceAbruptHighPriority Auto
;explosion for flashpowder
Explosion Property _00E_A1_FlashpowderExplosion Auto
Message Property _00E_NQG07_Mael_LetterThoughtMessage Auto
;weather for mood
Weather Property _00E_EnderalOvercast Auto
Sound Property MAGPowerRacialPacifyFire Auto
Sound Property _00E_SC_DijaamAttackScreamM Auto
Sound Property _00E_MagicProtectionSpell02M Auto
Sound Property MAGVampireSunlight Auto
Sound Property TRPPressurePlateMetal Auto
Sound Property _00E_Male_PlayerHitM Auto
; scarab
Perk Property _00E_Class_Infiltrator_P08_C_Seducer Auto
MiscObject Property _00E_NQ_G_07_Scarab Auto
;function calls
_00E_QuestFunctions Property Levelsystem Auto
_00E_NQ_G_05_Functions Property NQ_G_05 Auto
_00E_NQ_G_01_Functions Property NQ_G_01 Auto