90 lines
1.7 KiB
Plaintext
90 lines
1.7 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
|
|
;NEXT FRAGMENT INDEX 36
|
|
Scriptname SF_MQ06_SC5_RitualScene_000FE207 Extends Scene Hidden
|
|
|
|
;BEGIN FRAGMENT Fragment_11
|
|
Function Fragment_11()
|
|
;BEGIN CODE
|
|
MQ06.DespawnDunwar()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_25
|
|
Function Fragment_25()
|
|
;BEGIN CODE
|
|
MQ06.CrowdSayLine()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_7
|
|
Function Fragment_7()
|
|
;BEGIN CODE
|
|
MQ06.StartSilence()
|
|
_00E_QuestFunctions.PlayerAIWalk(False)
|
|
Game.ForceThirdPerson()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_3
|
|
Function Fragment_3()
|
|
;BEGIN CODE
|
|
Game.GetPlayer().PlayIdle(IdleStop_Loose)
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_2
|
|
Function Fragment_2()
|
|
;BEGIN CODE
|
|
GetOwningQuest().SetStage(50)
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_33
|
|
Function Fragment_33()
|
|
;BEGIN CODE
|
|
MQ06.OnConsecrationKicksIn()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_9
|
|
Function Fragment_9()
|
|
;BEGIN CODE
|
|
_00E_QuestFunctions.PlayerAiWalkStop()
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_23
|
|
Function Fragment_23()
|
|
;BEGIN CODE
|
|
Game.EnablePlayerControls()
|
|
Game.SetPlayerAIDriven(false)
|
|
Game.ShowFirstPersonGeometry(true)
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;BEGIN FRAGMENT Fragment_29
|
|
Function Fragment_29()
|
|
;BEGIN CODE
|
|
If _00E_AchievementsEnabled.GetValueInt() == 1
|
|
Steam.UnlockAchievement("END_COMPLETE_MQ06_01")
|
|
EndIf
|
|
;END CODE
|
|
EndFunction
|
|
;END FRAGMENT
|
|
|
|
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
|
|
|
|
_00E_MQ06_Functions Property MQ06 Auto
|
|
|
|
Idle Property IdleStop_Loose Auto
|
|
|
|
GlobalVariable Property _00E_AchievementsEnabled Auto
|